Showing posts with label Mac. Show all posts
Showing posts with label Mac. Show all posts

Wednesday, May 12, 2010

Steam for Mac is here! FREE Portal as well!

Hey Mac gamers! Yes, all six of you! Steam is here! And if you act before May 24th, you can even get a copy of Valve's rad game, Portal, for free! Not a Mac gamer? And for some sick reason you still don't have Portal? Guess what? Portal is FREE for PC gamers as well!

Steam for Mac and FREE Portal Download

I already have Portal on my PS3 (a system Valve should've supported first, before Macs, in my opinion), but who can argue with a free game? And a really good one at that. But, hey, maybe having Steam for Mac, and over 63 games available to play at launch, will finally lure Mac users to the gaming realm and legitimize Macs as a gaming platform. Probably not, but at least someone's trying.

Wednesday, January 27, 2010

Apple announces the iPad

Finally ending months (years maybe?) of speculation, Apple finally announced their long rumored tablet computer, now know as the iPad (see, it's like iPod... but with an "a"). And, before I get into detail, I'm glad this wasn't called the iTablet or iSlate, as rumored, because those just sound awful.


(Note: This is the standard version, the pricier, 3G enabled version has a plastic black bar on top akin to the original iPhone)

Important things first, the iPad features a 9.7" multi-touch screen, an accelerometer, speakers, headphone jack, and microphone input. The standard, 16GB wi-fi enabled iPad will launch at $499, with 32GB and 64GB versions priced at $599 and $699 respectively. For those on the go, without a wi-fi signal, Apple will also be releasing a wi-fi/3G enabled version with the 16GB size costing $629, 32GB costing $729, and the 64GB at $829. Meaning that even if you get the highest model, you'll still pay under $1,000. Sure, it's still expensive, but considering what it can do, it's cheaper than Apple's Macbook options.

So, what can it do? Well, from the looks of it, it's just a big iPod touch/iPhone, right? And, to an extent, it is, but there's more to it. Most notably, the larger interface/CPU, which not only allows apps like E-mail, and Safari to run faster and smoother, but also makes them more intuitive thanks to the larger screen and ability to use a nearly full-size touch-screen keyboard.

Other apps, like iPod and the iTunes and App Stores now benefit from an interface that closely resembles their PC/Mac counterparts, instead of dealing with the iPhone/iPod touch's small screen and touch keys. Also adding to the Mac-like feel of the iPad is a new version of iWorks (for Windows users, this is basically Apple's version of Office), which gives the device a purpose for those looking to use this for work, and not just entertainment or relaxation purposes.

Which brings me to the next feature, iBooks and the iBookstore, not to be confused with Apple's old iBook laptops. Much like the iTunes and App Stores, the iBookstore will allow you to purchase digital versions of new and classic books, with full color printing (so yes, even comics could be available, assumingly) and even added features like audio/video can be included as well; which gives it a bit of a step above Amazon's popular Kindle eBook reader.

But what about all of your iPod touch and iPhone apps that you've purchased over the last few years? Great news! Most, if not all, iPhone apps will run on the iPad without issue. And you can even choose between the option to use them at their original iPhone resolution (in a smaller box), or stretch them to run at full-screen. So if you were to hypothetically buy an iPad right now, you'd need not to worry about repurchasing all of your favorite apps.

Lastly, those looking for a much more computer like interface, Apple will also be releasing a propriety keyboard that also doubles as a stand, giving the iPad the look and feel of a mini iMac, but with an awesome touch-screen display. The standard wifi version of the iPad is expected to ship this March, with wifi/3G enabled iPad expected to release some time this April.

For more information, pictures, videos, and far better explanations of the features, be sure to visit Apple.com's new iPad website.

Friday, March 27, 2009

GDC09: OnLive - Thoughts

Being that I have no actual play time or experience with the new start up OnLive, I can really only voice my opinions and thoughts on what I heard and read about the GDC meeting. For those of you that don't know, OnLive is a new company that is setting out to revolutionize the way we play and access games.

Now before anyone goes all crazy about the big 3+1 having a stranglehold on the gaming market, I'd like to point out that OnLive offers one thing that the others really can't, no hardware restrictions for users. The thing that makes OnLive so odd is that they are actually streaming a game to you, much like a giant video. The answer to your question is some unnamed new compression techniques 7 years in the making. This new compression and decompression makes a 100ms lag time a thing of the pass in favor of, get this, 1ms. To be honest, I don't believe that number unless you are running Gigabit LAN and are plugged directly into their data centers. Reason? ping Google. I got an average of 76ms. Google has pretty much the most impressive set of data power on the planet and I pay for fast internet, 10 down 2 up, and I still got 76ms. Is that anything to be ashamed of? No, not really. Would I really notice a 76ms lag, again, no not really. However, in a ping I'm sending what, 32bytes of data, a streaming 720p video is much larger...much. So I have my skepticism about their lag times.

They (OnLive) do offer a new array of tricks though that I can say haven't been offered [read:feasible] before. Such as viewing your friends playing live. It is like spectating, except you can do it for any game, any time. Since you are technically just watching a video, you are only limited by OnLive's servers, which are supposed to be spectacular. Also, this means you aren't limited to a platform. They have a little adapter that uses HDMI to go to you TV, and of course OnLive works on your PC or MAC via a download. They said plugin for your browser, but I'm not sure I want to be playing a game within Firefox or Chrome, just doesn't seem natural. This means that once you buy the little box thing for you tv, you can install the plugin for your PC and pick up right where you left off. Pretty nifty. Imagine, if you will, playing Crysis on a netbook 8.9inch screen. lol

They have put a lot of thinking into this whole 'your just watching a video'. Meaning you can watch the best players play the game before you buy it, or watch real matches any time, in realtime. You can also rent games from them for a fee. The video showed them renting for 5 days, no word on cost. You can of course purchase the game forever, assuming you want the game, and again no word on cost. They have said that the OnLive is a pay-for subscription, meaning you have to pay $xx a month to just run OnLive, then if you want to play anything but a demo, you'll need to pony up again.

I know enough about math and computers to know that I don't know much, so when I was left curious about this new compression and decompression (compression is harder than decompression) that was 'unknown'. I am quite displeased by the lack of evidence of this algorithm. Also, I'm not sure how the servers would handle multiplayer from the same tv box... it was never addressed. Multiplayer worked across platforms, which is nice, and even has a 15 second record button. Whatever though, you never know your going to do something epic until you've already done it.

A friend of mine brought up the fact that if this really takes off, the big 3 would be sure to show their displeasure. How would they react? I don't know for sure, but I can't imagine they would take it lying down. (Note: Big 3+1 is Nintendo, Sony, Microsoft, PC. Since OnLive runs on servers, you could say that they are running on PC SDKs.)

They are holding betas, sign up if you want.
For more info, or to sign up for the beta, go to their site: OnLive.com

Saturday, March 7, 2009

Rant: Excuse me GameTap ... WTF?

I've been a fan of gaming subscription service, GameTap, for quite sometime now. I had a subscription a few years back, and then continued to use the service once they had a free version. At the time my subscription was on my low-end PC so I couldn't even play most of the titles smoothly, if at all.

But that all changed when I got my Macbook Pro. Sure, I was still only playing free titles, but at least things ran nice and smooth and at nice resolution. So imagine my surprise when I'm going through my RSS reader, which happens have GameTap's Blog in it and I find this article:

GameTap No Longer Compatible With Mac OS X

I mean, I was getting a little excited when I read about the "new" GameTap coming soon, but how do you just slip that into your new updates and not expect someone to get a little pissed off? And there doesn't even seem to be a reason for the axe for Mac OS X users, it just doesn't include us. Sure, I understand that GameTap wasn't Mac compatible when it first launched ... but this is almost five years since the service launched, why take steps back when you want to take a step foreward? And what about the Mac people who are actually paying for the service? Not everyone reads the blog, and not everyone uses the service on a daily basis to know that they'll be paying for something they can't even use. Seriously, can I get a decent answer as to why you're pulling on Mac support?

Friday, October 17, 2008

New FEIST build

I got a newsletter e-mail from the two creators of FEIST, a Mac exclusive indie platformer. You may remember us covering it? Well, none the less, they released a new version since the Beta and I have to say, it's coming along quite well. So if you're running OS X and have yet to play FEIST, or if you already have the Beta and want more, just click this link:

Tuesday, October 14, 2008

New Macbooks and more

Like last month's iPod event, Apple held a conference today to display and discuss their new line of Macbooks and Macbook Pros. Also, it could be seen as away for those of us who bought Macbooks and iPods in the summer to feel like crap, who knows.


First off was the newly redesigned Macbook Pro, which finally recieved a major exterior upgrade, ditching the Powerbook G4 design it has retained since 2003. This new design features a 39% larger, glass trackpad, which also doubles as a button. This new trackpad will also feature 4-point touch gestures, a step up from the previous 3-points of the current Macbook Pros. It features black keys like the Macbook Air, and all of the connection points appear on the left side, while the disc slot is now on the right. As for these ports, you'll get: Magsafe, Gigabit Ethernet, Firewire 800, two USB ports, a Mini Display Port, Audio In/Out, and ExpressCard 34. This means there is no more FireWire 400 support, and no more regular DVI port, not a huge loss, but a loss none the less.

The screen is LED, and encased in glass; so to those, like myself, that enjoy the matte-screen, tough luck (sigh). Also, these new Macbook Pros will feature TWO graphics cards, one NVIDIA GeForce 9400M for most of the time, and one NVIDIA GeForce 9600M GT for when you really need it. There are two models available as of today, the entry model at $1999, and a more powerful one at $2499; both are 15.4" screens. The 17" is still available, however it's essentially the previous design (at $2,799) but actually is less powerful than the new 15" higher model. For more info see Apple - Macbook Pro


Next up is the new Macbook Air, since the model is still new, there isn't anything major like the Pro. However, the Airs will now have a NVIDIA GeForce 9400M graphics card, a mini-DVI port, and a 120GB hard drive (a step up from the current 80GB). However, unlike the Pros, these won't be available until early November. For more info see Apple - Macbook Air


The next product is not a Macbook, its a new 24" Apple moniter. It resembles the current iMac, and new Macbook Pros with is glass screen and black trimmings. But it's has a pleathora of features to boot that the current Apple displays dont have: 1920 x 1200 pixel resolution, a built-in iSight and mic, stereo speakers and a three port USB hub. And it connects to both the Pro and Air via their new mini-DVI ports. For more info see Apple - LED Cinema Display


Lastly is the biggest announcement, the all new Macbook. It has the same design as the new Pro, but obviously things are scaled down. Same glass LED screen (13.3"), same metal casing, same multi-touch track pad, mini-DVI port, 160GB Hard drive, and NVIDIA GeForce 9400M graphics. So now those without a need to go Pro still get a feel of power. And for those that dont care, the white plastic Macbook will still be available for a new entry price of $999, though will obviously not have all the features of the new model. The first of the new models will be $1299, with a more power, 250GB, back-lit keyboard model at $1599. For more info see Apple - Macbook

At the end of the conference there was some Q&A. Things lke the 17" Pro are said to be in the works, and the status of Blu-Ray and HDMI came out, and were shot down. Sadly they also shot down matte screens, saying that the LED backlighting would make up for reflection on the glass.

And that pretty much does it, make sure you check out the provided links for each product to really get to know what's new. Personally, I won't be interested in these new models because I just got a Macbook Pro in the summer, and it's the best computer I've ever had. For practicality's sake, there's just no need for me to upgrade for another few years. And I'm sure by then there will be another redesign or two.

Tuesday, September 30, 2008

Poll #7 Results

After the abysmal turnout for the previous poll, we decided to take a different direction in the poll. Because you, the readers, didn't tell us what content you wanted last time, we're going to try and figure out what you want. And luckily, this time, there was turnout! Anyways, let's see the results:

What is your operating system?

Windows Me or older - 0%
Windows XP - 33%
Windows Vista - 26%
Mac OS X - 40%
Mac OS 9 or older - 0%
Linux - 0%
Other - 0%

The results are about what I assumed they would be, though I didn't expect OS X to top Windows XP. At least I can see that nothing we cover has to cater to the Linux or Unix crowd, and I know that we don't have the make the site available to people with decade old operating systems. Still nice to see there's an almost even balance of Mac and PC users, however, if you combine both XP and Vista, Windows has 59% where Mac still has 40%.

Latest poll is up!

Spore Review

Spore's finally out... That just sounds wrong doesn't it? It's been so long, theirs been so much talk and speculation and hype, and it's finally here. That's right, our review for Spore is up over at Classic VFH. You thought this day would never come didn't you? Well shame on you non-believer, for it has, and it is a wonderful day at that.
Spore Review at Classic VFH

Note, Spore is both a PC and Mac title, so even though the review is listed as PC, it's pretty much exactly the same for Mac.
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UPDATE (3/22/10) VFH Classic is dead:

One of the most anticipated releases in quite a while, Will Wrights' newest game, Spore, is all about blending user-created material and multiple game genres. Some, including myself where skeptical of how well they could do this. Such varied types of gameplay all stuck into one game. There's bound to be issues with the quality... right?

Gameplay: 8.5
The gameplay in Spore is kind of difficult to score. You see, the game is broken up into 5 segments, each with a different type of gameplay. In my opinion they where all very enjoyable. While some outdid the others, it was all very fun stuff. One factor that really helps here is the fact that once done, you can go back and play on one gameplay portion as long as you'd like. In fact, you can do that in the first place if you feel like it, never advancing to the next gameplay type, sticking to the one you like the best. But I would recommend beating the game first, some ones you have no interest in may surprise you.



The first bit of gameplay starts you off as a tiny organism in the ocean. You have to upgrade your creature with DNA and parts by killing the other species surrounding you. The ability to make your creature whatever you want as you go along really makes this part much more entertaining than I expected it to be. I played through the game as a carnivore, so I was hunting other creatures and eating the meat left behind by them. One thing to mention is the scope here is brilliant, creatures 100 times your size in the beginning shrink to ¼th your size very quickly and it does a lot to keep you interested.

Next you go into the third-person adventure type of gameplay. This one was one of my favorites. You scavenge the land for fossils containing new parts to add to your creature, or other animal packs to befriend or destroy. The combat mechanics where simple yet effective, and most importantly, fun. You have a quick-bar of 3 skills which are used by using the 1-3 keys. The better parts you attach to your creature the better skills he will have, including gliding, jumping, and any other non battle oriented action as well. The freedom of this mode and direct control over your creature made it stand out to me. Also, it was kind of neat to see the traits you gave your little sea creature fleshed out and under your direct control. Actually having an effect on gameplay now.

The third gameplay segment was where the game moved into a RTS format. This was by far my least favorite. You can pretty much just collect food until you have enough to create a unstoppable force of warriors. You could always go for the peaceful route and buy some musical instruments to make friends as well. Personally I went as a mix of both, destroying those that didn't like me, and befriending those that where neutral. It's just an extremely simplified RTS and while by no means is horrible, it's just not all that fun compared to the rest of the game. It's the first to truly lack a sense of immense scale, since there are no giant monsters or fishes waiting to destroy you. Where's the fun in that?



After that comes what turned out to be one of the most entertaining portions. The civilization stage. It's what I would explain as a mix between Defcon, Risk, and SimCity. Once again being a RTS, with the only controllable units being vehicles. It's noteworthy that you build all of your cities and vehicles from scratch, for those of you that haven't gotten the gist of things yet. I found creating buildings to be quite boring, but vehicles where entertaining enough. The real entertainment here comes from the opposing civilizations. You'll have to compete for spice, towns, and overall land.

Getting a giant fleet of your home-made ships and some nukes then going out to storm the other towns was pretty damn fun. The one downfall of this game is the “instant win” option. Once you get enough towns you will have the option to instantly destroy all of the remaining towns with a massive missile strike for $48,000. I made the mistake of doing this in my play through and I'm sure it cut the time that portion would have taken considerably. So just a warning, by destroy all civilizations, it does indeed mean all of them.



Finally comes the “Space Faring” stage. This is the deepest stage and seems to be the one that will last you the longest. Travel from planet to planet, creating new civilizations, atmospheres, basically just inhabiting worlds so you can collect its spice. You will encounters enemy planets on the way, and other ships to battle with. This stage gives the game the epic scale that I had missed so much back in a big way. The ability to fly from space down to the planets surface in almost an instant is just astounding. A seemingly endless amount of planets and possible places to explore make this a perfectionists nightmare. You'll never see it all.

On the topic of exploring, once in space you don't directly control your UFO like in a planets atmosphere, you merely click on a planet to travel there. This was disappointing, but not a big deal, as I can see free exploration getting extremely confusing. You'll be too distracted by the massive amount of equipment your UFO is able to use to think about that anyways. Because man, that thing can do a lot. It's really more of a tool than anything, and its one hell of a fun tool. This was a great final stage to the game and it actually met my high expectations.

Sound: 8
The sound in Spore is nothing to write home about. Their was atmospheric music, but nothing memorable. The creatures sounds where very entertaining. It was interesting to hear all of the different cries from the different species and builds, although quite a few end up being pretty similar. Overall the sound presentation was very nice, if nothing else the unique sounds of the creatures added to the experience.

Controls: 7
The interface of spore is pretty simple and very easy to use. Yet occasionally I would do things that I didn't mean to because of the lack of information on what mode you're in. Mainly in the second stage. Besides that, the RTS controls where spot on, no complaints there. The first stages controls where either responsive or not depending on how you built your creature, which was a nice touch, yet get annoying in certain instances. Then the 4th stage had the very similar RTS controls of the 3rd. Then finally, the last stage controlled a little sloppily, yet its nothing that you wont get used to. To sum it up, it overall has a very neat interface with easy to use commands, it's just not always perfect. Sometimes the camera would get annoying, but it was a minor annoyance. Overall it was good.



Graphics: 8
One of the biggest parts of the game is seeing your creatures interact with the world around them. Which is why it's a good thing that everything looks so nice. The style is interesting, the graphics are crisp, the scale is very impressive, and the animations of your creature are way more fascinating to watch then some would think. I played the game on all medium settings and was still happy with the presentation.

Conclusion:
Spore surprised me and actually lived up to most of my expectations. The gameplay stayed fun and fresh throughout the entire game, and it was perpetually entertaining to see my creature do all these crazy new things. The game is just pure and simple fun for the first 4/5ths of the game, but it's the creation aspect and the last stage of the game that will keep you coming back. Spore has been built up to incredibly high proportions, and while its not exactly what everyone was expecting, it came damn close, and
it's definitely a worthy purchase.

Overall: 9/10

Wednesday, September 17, 2008

FEIST

FEIST is a Mac exclusive indie platformer, created by by Florian Faller and Adrian Stutz. What really turned me on to the project, other than the fact that I have a Macbook Pro, was the style of this title. It's visual style looks like a cross between Patapon and LostWinds, while still retaining it's own unique design.


After playing around with the title for a bit I will say that I'm impressed. But just because I am impressed doesn't mean it's without its flaws. My one concern is that there is no objective, so your dropped right into the world with no real idea of what you should be doing. Also, the visual style, even at 1440 x 900 retains a blurred look to it, and that may bother some people. It makes sense that this in the Beta stage, because there are some things that can be fixed. One notable instance was when I was stuck between a wall and an enemy, the enemy hit me and I managed to go through the wall, and into a never-ending black abyss. But for a indie project, FEIST really does show potential. So if you're a Mac owner, do yourself a favor and try this out. And let's be honest, what other gaming could you be doing on a Mac?

You can download the FEIST Beta at IndieGames.com; Mac OSX is required.

FEIST - Official Website

Monday, September 1, 2008

Spore Creature Creator

Yeah yeah, I know I missed the hub-bub around this title by a couple months, but hear me out. I was watching SciFi's all day Star Trek: The Next Generation marathon, and during a few commercial breaks they advertised Spore, the first i've seen on TV. And in the commercial they mention going to the site to get a demo ... and then it hit me. I now have a Macbook Pro, which I didn't have back when the title came out, so now finally having the capabilities to play it, i downloaded and I've had some fun.

I've already made one creature, which I impressed myself doing from memory. It's Dino, the family pet of the Flintstones! Videos, with more to come of other possible creatures, will be available for viewing at VFHvideo.

Monday, July 7, 2008

Firefox > Safari

Well I'm really enjoying my Mac, and since I've gotten it I've been using Apple's Safari to browse the internet. Which is just fine, and it worked well for what I had been doing. But last night I wanted to upload an image into the Mega Man post.. and I couldn't resize it in the graphical editor. It may not seem like much, but you'll have to realize that I resize images all the time, how on earth could I have productivity without it? And I also ran into a couple of sites that wouldnt run properly with Safari.

So I just got finished downloading Firefox 3 on my Mac, imported my favorites from Safari, and I'm set. So in theory...

Firefox > Safari > ... > Internet Explorer; and Opera can fit in somewhere too if it wants.

Saturday, July 5, 2008

Mac Attack!

So, the FedEx guy left about an hour ago, dropping of my new MacBook Pro and iPod Touch. I've just finish setting everything up and registering it all and now I'm testing out Safari.  Chances are all of my updates will be coming from this computer sooner or later, so I'm trying to just get used to it all. And hey maybe eventually I can provide you with some Mac and iPod Touch gaming impressions!

Tuesday, June 17, 2008

Spore!

The Spore Creature Creator launched today! I would give impressions, but sadly my computer cannot handle the goodness that is Spore. *cries* But that's just all the more reason for you to go and check it out yourself! Tell me how it is.

Spore Creature Creator

Wednesday, March 26, 2008

Game Reviews

Game reviews are organized by company, and then console. They are listed alphabetically, unless part of a series. Company banners link to VFH Classic listings.

Our reviews are not multi-platform, for example the Rock Band review on Wii does not cover Xbox 360; each review is specifically written for that system.

To see how we score click here.

VFH Classic reviews marked with *
VFH Seal of Approval titles in bold






Animal Crossing: City Folk
Battle of the Bands*
Boom Blox*
Bully: Scholarship Edition*
Dead Rising: Chop Till You Drop
Guitar Hero: Aerosmith*
House of the Dead 2 & 3 Return
Kirby's Epic Yarn 'NEW'
LEGO Indiana Jones: The Original Adventures*
MadWorld
Mario & Sonic at the Olympic Games*
Mario Super Sluggers*
Metroid: Other M
New Play Control: Donkey Kong Jungle Beat
New Play Control: Mario Power Tennis
New Play Control: Pikmin
No More Heroes 2: Desperate Struggle
Okami*
Rock Band*
Super Mario Galaxy 2
Wario Land: Shake It!*
Wii Fit*
Wii Music


Doc Louis's Punch-Out!!
Final Fantasy Crystal Chronicles: My Life as a Dark Lord
Grill Off with Ultra Hand!
Tetris Party*


Castlevania: Order of Ecclesia*
Fire Emblem: Shadow Dragon
Game & Watch Collection
Game & Watch Collection 2
Grand Theft Auto: Chinatown Wars
Guitar Hero: On Tour*
Guitar Hero On Tour: Decades
The Legendary Starfy
The Legend of Zelda: Spirit Tracks
Personal Trainer: Walking
Picross 3D
Pokemon Platinum
Retro Game Challenge
Tornado
Ninjatown
The World Ends With You*


Art Style: PiCTOBiTS
Nintendo DSi Browser
Photo Dojo
WarioWare: Snapped!






BioShock 2
Blur
God of War III
Marvel Ultimate Alliance 2
Metal Gear Solid 4: Guns of the Patriots*
Prince of Persia
Singularity
Street Fighter IV
Transformers: War for Cybertron
Uncharted 2: Among Thieves


1942: Joint Strike*
Braid
Life with PlayStation
Metal Gear Solid 4: Database*
PixelJunk Shooter
Prince of Persia: Epilogue
Rag Doll Kung Fu: Fists of Plastic
Wolf of the Battlefield: Commando 3*


LittleBigPlanet
Metal Gear Solid: Digital Graphic Novel*


God Hand*
Shin Megami Tensai: Persona 4


Army of Two*
Banjo-Kazooie: Nuts & Bolts
BioShock*
BlazBlue: Calamity Trigger
Gears of War 2
Green Day: Rock Band
Guitar Hero: World Tour
Fallout: New Vegas 'NEW'
Mass Effect 2
Ninja Gaiden II*
Pure*
Rock Band 2
WarTech: Senko No Ronde*


1942: Joint Strike*
Banjo-Kazooie
Braid*
Castle Crashers
Galaga Legions*
Golf: Tee It Up!*
Mega Man 9*
Wolf of the Battlefield: Commando 3*


Spore*
Strongbad's Cool Game for Attractive People*



Spore*


Antimatter
Beer Bounce
Billy Frontier
Cro-Mag Rally
Enigmo
Metal Gear Solid Touch
Silent Hill: The Escape
Soul Trapper: Episode 1
ZEN Pinball: Rollercoaster
ZEN Pinball: Inferno


This post will be updated as the reviews come.
Last updated: November 21st, 2010 (12:45 AM EST)