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The first thing you’ll notice with Super Mario Galaxy 2, assuming you’ve played the first one, is that it is nearly identical to look and feel as its forerunner. The file system looks the same, graphics are about the same, and the controls are identical. The old power-ups are present as well, although they are relegated to use in a single galaxy or two each, so you won’t see them very often.
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Which brings me to difficulty. Galaxy 2 is supposed to be a lot more difficult that the first, however, I didn’t find that to be the case. Granted, I’m a pretty hard-core gamer and know my way around some Mario, but still, it didn’t seem dramatically more difficult than the first, and even, might have been easier. There were definitely 4 or 5 stars that gave me major trouble, but I don’t think they were more difficult than that infamous one in Galaxy were you had to get the 100 purple coins on the 8-bit Mario stage. What was also disappointing was the ease of getting the comet coins. I came in with the impression that they would be hidden within the stages, and it would be a bit difficult to go around and try to find them, however, this wasn’t the case at all. Most of the comet coins were literally right in front of your face, and you would have to go out of your way to NOT get them. There were 2, maybe 3 of the coins that actually took a little thought to try to find, but other than that, they were seriously in plain view and on your path to the star, and didn’t require any special moves or thought to obtain. I was thinking in some levels, “Oh, maybe it’s hidden behind this planet/boulder where the camera doesn’t show,” or “maybe it’s around this corner that’s out of the way, just below the cliff,” but it turns out, that instead of being cleverly hidden away, it’s right in your path, when you’re flying through the air via a transport star, so you HAVE to get the coin…..yeah. (Ok, it’s not THAT easy, but pretty much).
However, if you do like scouring levels for hidden items, then you’re in luck, as:
!!!!!!!!!!!!!!!!!!! SPOILER !!!!!!!!!!!!!!!!!!!!!!!
once you’ve gotten 120 stars, you unlock the green stars, which double the number of stars on each galaxy. These green stars, unlike regular star challenges, are instead hidden throughout each galaxy and must be found. These are actually pretty hard to find and you’ll be going through every nook and cranny in a level to uncover them. So, these act as those comet coins for me, where you actually have to put forth effort to find them. I was a little bummed out at first to realize that the green stars were merely hidden, instead of like regular stars, where you had to do some action to get, but it still adds more than the original SMG had, and does add a lot of gameplay.
!!!!!!!!!!!!!!!!!!! END SPOILER !!!!!!!!!!!!!!!!!
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The most difficult stars are most definitely the prankster comet ones, as these usually have time constraints and can be purple coin challenges which can take a few tries to master. Luckily though, this means that beginners can usually bypass these stars and still beat the final boss and “beat” the game.
But enough with that, let’s talk about Yoshi!!! He’s so cool, and my best pal, unless I’m playing SMW and have to sacrifice him to get to a tall ledge. Sorry, Yoshi. His appearance in Super Mario Sunshine felt a bit weird, as he would shoot juice out and instantly dissolve in water, which didn’t make any sense, but he is back in true form in Galaxy 2 I felt, even though there are three interesting powers he can gain. The first is a Dash Pepper, which gives you and Yoshi about 10 seconds of super speed where you can run up vertical walls or make a dash through a closing gate. It takes precise movements to control, so can be tricky at first, but not too terrible overall. Another item Yoshi can consume is the Blimp Fruit, which inflates your comrade and allows you to float upwards for a short time. The last is the Bulb Berry, which gives Yoshi the ability to illuminate hidden platforms, however, you can only stand on these platforms while the Bulb Berry is active, so if you run out, even if you where on a platform, you will fall, so be quick about it.
All of these power-ups can be gained by either walking into them or using Yoshi’s tongue to eat, which is done by pointing at the item, seeing a red circle encapsulate it, and pressing the B button. Yoshi can also eat just about every enemy, and sometimes spit them back out as a projectile, which comes in handy. Yoshi also retains his famous flutter jump, and controls just about the same as Mario, except you can’t do a long jump anymore, nor would I assume you could wall jump. Yoshi is a pretty good partner in crime in Galaxy 2, but like the power-ups, you can’t really get him unless you NEED him, which I feel a little odd about. For instance, in Super Mario World, you can get Yoshi fairly often, and keep him to use in other levels if you wished, but you never really NEEDED him. In recent Mario games, you can’t get him unless you NEED him for something. Same with the power-ups. You can never get a starman or fire flower when you don’t NEED it for something. You can’t get one and just mess around and have fun and play a level a different way. You can’t get a cloud suit and explore a level that wasn’t intended to be explored. I understand you wouldn’t want to take Yoshi into a level he wasn’t supposed to be in and completely break the platforming difficulty and the like, but it just seems that you don’t have as much freedom as you could, and it makes levels a bit more linear in a sense.
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The level design and variety in Galaxy 2 is pretty superb. Each galaxy, semi-strangely, only has 2-3 stars to grab, and in past games, it’s more like 5 or 6. However, this isn’t a bad thing, as that means there are more environments to explore and play in, and each one feels like a new experience. One galaxy will focus on one gimmick, and the next will have something completely different. It’s obvious the developers had a ton of little ideas they wanted to throw in, and most of them are probably there. You have cloud levels where you have to clear large gaps and go high into the air, rock levels, where you have to roll around, Yoshi levels, and a star for each kind of power-up. You’re always doing something new and different.
The bosses in the game are also fairly creative, although simple enough to kill. This happens to also be the case with the main bosses, which I found disappointing, especially with Bowser. He’s always been the same, where each subsequent encounter features the same moves, but with slightly more difficult circumstances. Unfortunately, the final such encounter still felt a little too simple. I would have hoped for a little more epicness.
In the end though, Super Mario Galaxy 2 is another fantastic Mario game. There are almost 50 new galaxies to explore, 120 main stars to grab, and another 120 to collect after that. There are new suits, Yoshi, a slightly modified co-op experience, and staff ghosts. There is plenty of help for newcomers, with a few helper TVs to give you hints on what to do, and the Rosalina guide to physically guide you through a level. However, these features can be easily ignored by players more familiar with the series, and there is a fair amount of challenge to all gamers. Most definitely a buy if you like games.
Overall Score: 9.5/10
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