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Sega and Platinum Games release their first title together, and it's a stylized, bloody, Wii exclusive. Does Platinum Games' first release play as well as it looks, or is this a failed attempt at reaching out to the hardcore crowd on the Wii? (or at least what's left of it)
Story
When a game is hyped for its visuals and gore, the story of the game apparently has to take a backseat. Not that it bothers me, as I've purchased other games like Hotel Dusk: Room 215, No More Heroes, and Prince of Persia, based on style alone; and those turned out to be some of my favorite games. None the less, the story of MadWorld starts out pretty simple, but develops into something else as you reach the game's conclusion.
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Gameplay
MadWorld at it's core, is a "beat'em up" akin to Final Fight or Double Dragon; you have you levels, each divided into closed off sections that won't open until you kill everyone on screen, a classic formula, and one unbroken by any sort of platforming or exploring. The game's first level is essentially a tutorial, you have freedom to do what you want, but you can't progress unless you do what the game tells you, which is kind of annoying when you just want to replay that stage later and are still forced to follow the guidelines. After that though, the world is yours.
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Control-wise, the game is pretty easy to get used to. It's a Wii remote and Nunchuck combo; with the Nunchuck's along used to move, C button to center the camera and lock-on to enemies, and Z to jump, with motion to back flip. The Wii remote's A button is used for standard attack, while B brings out your chainsaw, the D-pad changes weapons (when available), a motion allows you to thrust or throw an uppercut. At points in boss battles, you will be required to waggle, or move according to on screen directions, it doesn't feel tacked, thankfully, and adds to the interactivity of the intense fights.
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If you thought games this generation lacked color, then MadWorld takes that to it's advantage, as the game stays strictly black and white (though there are some gray tones every so often) and hints it with bright red blood and yellow effects. It's a style unique in the world of gaming, but it certainly gives off a feel like it was inspired by Frank Miller's comic series, Sin City, which also is black and white with red and yellow touches. Some people may find the style hard to look at, but in motion it works quite well. Though, there is some confusion in parts with too much line, or the when lighting isn't quite right, but it's a rare occurrence.
Should mention, because the screenshots provided by Sega can't really express it, this game is bloody. You could compare it to the spraying blood of No More Heroes, but I think the blood just stand out better in MadWorld because of the game's unique style. At the same time, because of the game's style, it makes it hard to take the game's violence as seriously as you would Grand Theft Auto. In fact, the ridiculous nature of the game will probably make you laugh more than it will make you cringe. Also, the game is always presented in widescreen, no matter your television; just figured I should mention that.
Sound
While not the most notable aspect of the game, it certainly has it's pluses. The voice over during cut-scenes works well, even if there's a lack of lip-sync thanks to the comic book design given to the scenes. During gameplay, however, the sound kind of gets messy. This is due to the fact that you have the sound effects of the actual gameplay, which varies from guys screaming, to blood gushes, etc., and then you have the background hip-hop music, and to top that off you have commentary from Greg Proops (Who's Line is it Anyway?) and John DiMaggio (Bender in Futurama, Marcus Fenix in Gears of War). Though I will give the game some credit, the tunes are nice to fight to, and the commentary is actually pretty funny due to great casting as well as great writing. I just wish they weren't always on top of each other.
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MadWorld is certainly a great first step for Sega and, more specifically, Platinum Games, and will leave a lot to be expected from their next titles: Bayonetta and Infinite Line. Not only is MadWorld one of the Wii's first great beat'em ups (may be its only one actually), but it certainly will be one of the more memorable ones of the genre thanks to it's style and gameplay. But if beat'em ups aren't your thing (or violence for that matter) then it's probably hard to recommended the game to you, even if the violence is more comical than anything. Personally, if I was looking for a similar game to MadWorld, it would probably be No More Heroes, and in a way, I'd probably recommend that to anyone first.
Overall Score: 8.8/10
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Not cool, Jack! That's our mascot!!
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