Showing posts with label Viewbear. Show all posts
Showing posts with label Viewbear. Show all posts

Monday, March 30, 2009

New Viewbear ... sort of

I recently learned some new tricks in Photoshop CS3 that make flat color with just a mouse much simpler than it ever was before. So, I decided to finally take a stab at Viewbear, and give him a new coat of paint, as well as some adjustments.


Probably doesn't seem that different, but compare this with the original design.


See it now?

Essentially, the big difference is the left wing (Viewbear's right) which I now duplicated from the right side so that it's symmetrical, and so our mascot doesn't constantly look lopsided. Also, the line art is truly black now, and not in the shades of pen scanned on paper...

Do you like it? Better, because I'll be updating all of our social media pages' backgrounds with the updated image. However, the Seal of Approval will retain its current Viewbear, for "retro" purposes I suppose.

UPDATE: I have changed our MySpace, Facebook, Twitter, and YouTube pages to reflect the new design. And despite what I said, the Seal of Approval also got a fix up. Hope you like it!

Thursday, March 26, 2009

VFH turns 5! The blog turns 1!

Hey there everyone! Today is quite the special day for us here at View From Heaven, as today marks exactly one year since this blog was created! But, remember, this was not always the home of VFH, as we previously were located at what is now VFH Classic. So, as an internet presence, VFH is actually turning 5 years old! But I won't give you the full history, instead focusing on why we're here: the blog.

While we found mild success at VFH Classic, things came to a halt after the servers crashed a few times ... not very fun. So, exactly one year ago, I decided to "relaunch" View From Heaven in the form of this blog. Not only would this new format allow us to write more often and cover more topics, but it also gave us the security of having Google as a host instead of relying on our shakey server. Within the next month, I got the ol' VFH staff back on board, and we were off to a new start.

Since then, VFH has grown far beyond my expectations. In fact, here's a quote of mine from a post comment back on March 26th, 2008:

"if i have one goal, its break 5,000 hits in under 2 years. Cause VFH has been up for about.... 3, 4 years? and its just made about 5,200 hits..."

Yeah, I thought that was an accomplishment. To put that into perspective, we ended up surpassing 5,000 unique readers by July of last year, and we are currently near 25,300; that exceeds my goal by nearly 10x from what I had imagined. And really, I have to give a big thank you to all the readers for making that possible.

Another aspect of VFH that I feel greatly aided to the blog's sucess is our social networking. This site wouldn't be anywhere near what it is had it not been for our 280 friends on MySpace, 528 friends and subscribers on YouTube, 221 followers on Twitter, and while they may not get the same attention, our Flickr and Facebook pages have helped as well.

What else can I say? Over the years VFH staff members have come, and gone, and with the inception of the blog we have welcome two new members to the VFH crew. But, it's not just the staff that's changed, we've already had a mascot change. As you may remember, Hewwosaur was the original VFH ambassador ... till we got tired of him and voted him off in favor of the more fitting Viewbear.


Out with the old, in with the new ... in a month

But, I think I should cut the history lesson here; I don't want to bore you (and sorry if I already have). In short, the blog's been around for a year, and it's been more successful than we ever could have imagined. So, thank you, readers! Threaders.

In fact, as a gift, here's a brand new Viewbear/VFH logo for you to enjoy!

That's cake on his face...

Sunday, March 15, 2009

MadWorld review


Sega and Platinum Games release their first title together, and it's a stylized, bloody, Wii exclusive. Does Platinum Games' first release play as well as it looks, or is this a failed attempt at reaching out to the hardcore crowd on the Wii? (or at least what's left of it)



Story
When a game is hyped for its visuals and gore, the story of the game apparently has to take a backseat. Not that it bothers me, as I've purchased other games like Hotel Dusk: Room 215, No More Heroes, and Prince of Persia, based on style alone; and those turned out to be some of my favorite games. None the less, the story of MadWorld starts out pretty simple, but develops into something else as you reach the game's conclusion.

Varrigan City has been exposed to a deadly gas, put out by an organization as a way of killing off the poor and entertaining the rich. However, people can receive an antidote to the deadly gas by ... killing other people, as part of a new televised game show, Death Watch. You plays as Jack Cayman, a mysterious man who enters the contest, but his intentions are unknown. At first, the story felt pretty generic, but the cut-scenes unravel a mystery that I wasn't quite expecting, so there was certainly something to keep me motivated to play, and in the end I guess that is what counts.

Gameplay
MadWorld at it's core, is a "beat'em up" akin to Final Fight or Double Dragon; you have you levels, each divided into closed off sections that won't open until you kill everyone on screen, a classic formula, and one unbroken by any sort of platforming or exploring. The game's first level is essentially a tutorial, you have freedom to do what you want, but you can't progress unless you do what the game tells you, which is kind of annoying when you just want to replay that stage later and are still forced to follow the guidelines. After that though, the world is yours.

As with beat'em ups, the object is not only to kill everyone on screen, but also to get the best score. Sure, you could just punch a guy to his death, but why not up your score by tossing a tire on the guy, shoving a lamp post through his face, setting him on fire, and placing him upon a spike? That's pretty much how ridiculous you can get when it comes to killing your enemies, but it doesn't even stop there. Many environments have specific things for you to get more points with; for instance in one level there's a fountain and five spikes; place an enemy upon each spike, and you'll get a bonus for making a blood fountain. However, some levels change up the pace, like this cool motorcycle level, which is a nice distraction from the other levels; and there's anther level that is just a sumo match, I like those side levels.

Other bonuses come from Bloodbath Challenges, which play out like mini-games, and allow you to do things like golf with heads, throw enemies onto a giant dart board, and see how many enemies you can shred through a giant turbine. And after playing each Bloodbath Challenge in the single player mode, a 2-person multiplayer version is unlocked. However, the multiplayer is not online, and there is no co-op mode, leaderboards, or any online features. And if an online-less game sounded short, you'll be sad to hear that the single player mode doesn't last very long, but most people should find fun replaying the levels, not to mention with a new difficulty and new weapons after you beat the game.

Control-wise, the game is pretty easy to get used to. It's a Wii remote and Nunchuck combo; with the Nunchuck's along used to move, C button to center the camera and lock-on to enemies, and Z to jump, with motion to back flip. The Wii remote's A button is used for standard attack, while B brings out your chainsaw, the D-pad changes weapons (when available), a motion allows you to thrust or throw an uppercut. At points in boss battles, you will be required to waggle, or move according to on screen directions, it doesn't feel tacked, thankfully, and adds to the interactivity of the intense fights.

Graphics
If you thought games this generation lacked color, then MadWorld takes that to it's advantage, as the game stays strictly black and white (though there are some gray tones every so often) and hints it with bright red blood and yellow effects. It's a style unique in the world of gaming, but it certainly gives off a feel like it was inspired by Frank Miller's comic series, Sin City, which also is black and white with red and yellow touches. Some people may find the style hard to look at, but in motion it works quite well. Though, there is some confusion in parts with too much line, or the when lighting isn't quite right, but it's a rare occurrence.

Should mention, because the screenshots provided by Sega can't really express it, this game is bloody. You could compare it to the spraying blood of No More Heroes, but I think the blood just stand out better in MadWorld because of the game's unique style. At the same time, because of the game's style, it makes it hard to take the game's violence as seriously as you would Grand Theft Auto. In fact, the ridiculous nature of the game will probably make you laugh more than it will make you cringe. Also, the game is always presented in widescreen, no matter your television; just figured I should mention that.

Sound
While not the most notable aspect of the game, it certainly has it's pluses. The voice over during cut-scenes works well, even if there's a lack of lip-sync thanks to the comic book design given to the scenes. During gameplay, however, the sound kind of gets messy. This is due to the fact that you have the sound effects of the actual gameplay, which varies from guys screaming, to blood gushes, etc., and then you have the background hip-hop music, and to top that off you have commentary from Greg Proops (Who's Line is it Anyway?) and John DiMaggio (Bender in Futurama, Marcus Fenix in Gears of War). Though I will give the game some credit, the tunes are nice to fight to, and the commentary is actually pretty funny due to great casting as well as great writing. I just wish they weren't always on top of each other.

Final Thoughts
MadWorld is certainly a great first step for Sega and, more specifically, Platinum Games, and will leave a lot to be expected from their next titles: Bayonetta and Infinite Line. Not only is MadWorld one of the Wii's first great beat'em ups (may be its only one actually), but it certainly will be one of the more memorable ones of the genre thanks to it's style and gameplay. But if beat'em ups aren't your thing (or violence for that matter) then it's probably hard to recommended the game to you, even if the violence is more comical than anything. Personally, if I was looking for a similar game to MadWorld, it would probably be No More Heroes, and in a way, I'd probably recommend that to anyone first.

Overall Score: 8.8/10


Not cool, Jack! That's our mascot!!

Wednesday, March 11, 2009

Flickr Update: MadWorld

Hey there readers, I just picked up Sega and Platinum Games' first title, MadWorld, for Nintendo Wii. And in such, here's some pictures for you to see:

MadWorld_01 MadWorld_02 MadWorld_03

Yeah, I went ahead and personalized this one with a picture of MadWorld's Jack chainsawing our very own Viewbear. Just a personal touch! Should have a review of the game sometime this week.

Friday, December 19, 2008

View From Heaven RPG in development

Yes, it's true. Hampig and I are currently working on a View From Heaven game.

The game will be created with the program RPG Maker, and will be an RPG (assuming you couldn't have guessed that from the programs name). The game will be approximately 20-30 minutes long, and will revolve around the origin of our mascot: Viewbear. Hence the name of the game; Viewbear: Origins. The game will also include some guest stars such as the entire VFH staff, and our old mascot: Hewwosaur.

If all goes according to plan, you can plan on playing Viewbear: Origins this Christmas.

Tuesday, December 2, 2008

VFH, now on Twitter

I hinted at this in the recent poll results, so it was only a matter of time before it was official. And as if you didn't notice it in the menu on the right, View From Heaven is now on Twitter. So you can keep up with our babbling via text messages.

Twitter - View From Heaven

To be honest, I've yet to see the full purpose, but people seem to be using the site, so I figured I might as well. Also you may have noticed a fancy new background featuring Viewbear, this same background is also now on our MySpace page, and hopefully at VFHvideo soon (maintenance pending).

UPDATE: Twitter, MySpace, and VFHvideo now have the fancy Viewbear background!

2nd UPDATE: Twitter spot added under our Blog of the Day Award in the bottom right-side panel. It displays the most recent update.

Friday, November 7, 2008

VFH Reviews

As you may have noticed, there's a new navigation on the right side panel. This is where you'll find all of our reviews that have been posted since the blog's inception. Therefore some may be links to VFH Classic, and such will be noted just in case it crashes again. While game reviews at VFH Classic are scored out of 5, with a .25 scale, we have designed a new review system for the blog and all subsequently posted reviews:

All reviews at the blog are score of of 10, with a .1 scale. There is one Overall Score, this way the review system is versatile amongst all mediums. Why? Because a game with great gameplay shouldn't be hindered by a score of poor graphics. And graphic scores in a music review just don't make sense. However, despite these individual elements not being scored, the elements do factor into a given title's overall scoring.

Also, any item we review that falls in the category of 'must play', 'must hear', or 'must see' gets an extra special award. The VFH Seal of Approval, from Viewbear himself.


This award will appear at the end of a review of a title that deserves it; it can be rewarded to anything we review: game, movie, album, book, etc. While the Seal of Approval does give a title extra credit, this will not effect its overall score. So there's no 11+/10, but chances are if a title is receiving this award, it's 10/10 already anyways.

For a list of such coveted titles click here

Note: To be eligible for the VFH Seal of Approval, titles have to have been reviewed after October 31st, 2008.

Tuesday, October 14, 2008

Viewbear wins!

It's settled folks, Viewbear defeated Hewwosaur in a whopping, 80%-20% battle! So, View From Heaven readers, say "Hewwo" er... "Hello!" to your new (and hopefully final) mascot, Viewbear!



Viewbear has now become our face on both MySpace and Facebook; so if you come across a winged-bear, bearing our logo, you know who sent him! We will plan to use Viewbear much more than we did Hewwosaur. Why? He's just more versitle. Hewwosaur, having Spore roots, became less and less attachable to other things. But with our newfound, completely original, winged hero, the possibilites are endless. And don't fret, Hewwo-fans, Viewbear is kind enough to carry around a comic book of the fallen hero.


Hewwosaur: 2008-2008
"We hardly knew ya."

Stick around, keeping checking View From Heaven. We may be offer something Viewbear downloads in the coming days or so!

Tuesday, October 7, 2008

Mascot Fight!

Didn't think I'd be bringing this up so soon, but I just couldn't hold back any longer. For one week, a poll will run to decide the final VFH Mascot! Let's have a look at our challengers:


Hewwosaur
The first mascot of VFH, designed in Spore Creature Creator. He, and his rump twin, are just too adorable to say no to.



Viewbear
The newcomer. Seemingly more fitting of the View From Heaven name. Carries not only the VFH logo, but also has a game controller, as well as a comic book of Hewwosaur.

The special poll will be available right above this month's poll. However, unlike this month's poll, the Mascot Vote will only last for a week! Get voting!

Tuesday, March 25, 2008

VFH Seal of Approval

The VFH Seal of Approval is View From Heaven's highest award. It is given to titles we review that are above and beyond standard quality, and therefore fall in the range of 'Must Play', 'Must See', 'Must Hear', 'Must Have', etc.

You can get the full description here

This is an aggregated listing of all the titles that have received the award. Titles are organized by format; games, regardless of platform, are listed under Games; books, regardless of format (comic, manga, art), are listed under Books. Listings are alphabetical.

Note: all eligible titles have to have been reviewed after October 31st, 2008.


BlazBlue: Calamity Trigger
Shin Megami Tensai: Persona 4
Uncharted 2: Among Thieves


Fantastic Mr. Fox
I'm Here
Inglourious Basterds
Moon
UP
The Wrestler
Zombieland


WALL-E


Wonder Woman


Doctor Who - "The Eleventh Hour"
Fringe - "Peter"
Lost - "The Incident"
Lost - "The End"
Moral Orel - "Honor"


Arcade Fire - The Suburbs 'NEW'


Coming Soon


This post will be updated when titles are awarded.
Last updated: September 1st, 2010 (6:27 PM EST)