Showing posts with label Indie Game. Show all posts
Showing posts with label Indie Game. Show all posts
Monday, December 22, 2008
VFH game delayed
Chances are the game will not be released on Christmas Day, as planned. Hopefully we will have it released within the next few weeks.
Tags:
Indie Game,
View From Heaven

Friday, December 19, 2008
View From Heaven RPG in development
Yes, it's true. Hampig and I are currently working on a View From Heaven game.
The game will be created with the program RPG Maker, and will be an RPG (assuming you couldn't have guessed that from the programs name). The game will be approximately 20-30 minutes long, and will revolve around the origin of our mascot: Viewbear. Hence the name of the game; Viewbear: Origins. The game will also include some guest stars such as the entire VFH staff, and our old mascot: Hewwosaur.
If all goes according to plan, you can plan on playing Viewbear: Origins this Christmas.
The game will be created with the program RPG Maker, and will be an RPG (assuming you couldn't have guessed that from the programs name). The game will be approximately 20-30 minutes long, and will revolve around the origin of our mascot: Viewbear. Hence the name of the game; Viewbear: Origins. The game will also include some guest stars such as the entire VFH staff, and our old mascot: Hewwosaur.
If all goes according to plan, you can plan on playing Viewbear: Origins this Christmas.
Tags:
Hewwosaur,
Indie Game,
RPG Maker,
View From Heaven,
Viewbear

Friday, October 17, 2008
New FEIST build
I got a newsletter e-mail from the two creators of FEIST, a Mac exclusive indie platformer. You may remember us covering it? Well, none the less, they released a new version since the Beta and I have to say, it's coming along quite well. So if you're running OS X and have yet to play FEIST, or if you already have the Beta and want more, just click this link:
Tags:
Downloads,
FEIST,
Indie Game,
Mac

Wednesday, September 17, 2008
FEIST
FEIST is a Mac exclusive indie platformer, created by by Florian Faller and Adrian Stutz. What really turned me on to the project, other than the fact that I have a Macbook Pro, was the style of this title. It's visual style looks like a cross between Patapon and LostWinds, while still retaining it's own unique design.
After playing around with the title for a bit I will say that I'm impressed. But just because I am impressed doesn't mean it's without its flaws. My one concern is that there is no objective, so your dropped right into the world with no real idea of what you should be doing. Also, the visual style, even at 1440 x 900 retains a blurred look to it, and that may bother some people. It makes sense that this in the Beta stage, because there are some things that can be fixed. One notable instance was when I was stuck between a wall and an enemy, the enemy hit me and I managed to go through the wall, and into a never-ending black abyss. But for a indie project, FEIST really does show potential. So if you're a Mac owner, do yourself a favor and try this out. And let's be honest, what other gaming could you be doing on a Mac?
You can download the FEIST Beta at IndieGames.com; Mac OSX is required.
FEIST - Official Website
After playing around with the title for a bit I will say that I'm impressed. But just because I am impressed doesn't mean it's without its flaws. My one concern is that there is no objective, so your dropped right into the world with no real idea of what you should be doing. Also, the visual style, even at 1440 x 900 retains a blurred look to it, and that may bother some people. It makes sense that this in the Beta stage, because there are some things that can be fixed. One notable instance was when I was stuck between a wall and an enemy, the enemy hit me and I managed to go through the wall, and into a never-ending black abyss. But for a indie project, FEIST really does show potential. So if you're a Mac owner, do yourself a favor and try this out. And let's be honest, what other gaming could you be doing on a Mac?
You can download the FEIST Beta at IndieGames.com; Mac OSX is required.
FEIST - Official Website
Tuesday, August 12, 2008
Bob's Game
These days games are made by giant teams of people. Dozens of people all working for a paycheck. The games are fun yes, I won't argue against that, but the personal charm of yesteryear is just about dead. One persons vision will always be diluted at least a small amount when shown through the work of others.
The internet has been and hopefully will always be a place for individuals to show their personality. Express their dreams and share their stories. For Bob, this comes in the form of a game. A game all his own, made over 15,000 hours and 5 years. He created every sprite, concept, line of story, music track, all of it.
""bob's game" is a simple 2D adventure game with focus on story, puzzles, items, and communication.
Many characters have deep personalities that evolve, and many events depend on the in-game time and day.
It's the game I wanted to play when I was younger, a vision I've been following since then." - Bob
He claims the game to be around 20 hours long. Which is a decent length for any game. Let alone a indie one man project. I am beyond impressed with Bob's work, and I urge all of you readers to check this out support any possible way. This is love for gaming at it's truest form, and it's not often you'll find somebody so dedicated to his work as Bob.
The internet has been and hopefully will always be a place for individuals to show their personality. Express their dreams and share their stories. For Bob, this comes in the form of a game. A game all his own, made over 15,000 hours and 5 years. He created every sprite, concept, line of story, music track, all of it.
""bob's game" is a simple 2D adventure game with focus on story, puzzles, items, and communication.
Many characters have deep personalities that evolve, and many events depend on the in-game time and day.
It's the game I wanted to play when I was younger, a vision I've been following since then." - Bob
He claims the game to be around 20 hours long. Which is a decent length for any game. Let alone a indie one man project. I am beyond impressed with Bob's work, and I urge all of you readers to check this out support any possible way. This is love for gaming at it's truest form, and it's not often you'll find somebody so dedicated to his work as Bob.
Tags:
Bob's Game,
Indie Game

Friday, June 13, 2008
Love
I've been loosely following "Love". It's what most would call an MMO of sorts due out... eventually. The game has an amazing style and a fully editable in game environment. But the creator of the game and ideas has some very interesting and thought provoking news posts about gaming theory's.
Love
Tags:
Indie Game,
MMO,
PC

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