Sure, we may have had issues with Capcom in the past, and I really am a DC fan when it comes to comics, but it puts a smile on my face to know that I'll finally be able to own Marvel Vs. Capcom 2 for a reasonable price! (Take that $80 used Playstation 2 copy at Gamestop!) Check out the reveal trailer below (cue cheesy 80s rock):
Sure, a brand new Marvel Vs. Capcom 3 would've been more appreciated, instead of yet another Capcom port, but at least this is a port of a game so rare and sought out that it's really hard to complain. While the game is set for release on Xbox Live Arcade and Playstation Network this summer, PS3 owners get a special treat; as a demo for the game will be available this Thursday!
Full details at Playstation.Blog
Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts
Monday, April 27, 2009
Wednesday, March 18, 2009
Street Fighter IV Review

Street Fighter IV is an update that has been in long need after all those "SUPER ALPHA ULTRA MIX" tag along names they had going. I have the game on the PS3, but I can't imagine it is that much different on the 360. I have yet to play it in the arcade for lack of time, but I want to.

Most of you readers must know that the game is a pseudo 3D-2D mix. The game plays like the old classic games, but is rendered in 3D. So, no more sprites to copy into gifs and use for your rather abnormal creative mixes. What this means is that when you win, or unleash certain attacks, the camera can rotate easily to give better views of the faces or action without need for thousands of hand-drawn sprites. The camera movement is fluid, so don't worry about it disrupting play; it is always reset to the default side position by the time you get control again. There is only one attack that really is annoying to watch, and that is Seth's spin-washing machine thing of death. The camera angle, I think, is a little overkill and shouldn't be so long.


Street Fighter is most known, I think, for the mechanics. Being able to juggle or not is and still a big deal for fighters these days. Take Tekken or Super Smash Bros., you can juggle pretty easy or pick people up off the ground. It alters the play doesn't it? SFIV stays true to its old mechanics of juggling, but they have allowed it in some cases, mainly reserved for Ultra/Super attacks. Because of the push back on hits it makes it harder to stay close when landing attacks, but it is possible. I've found that crossovers are a little easier to pull in this game than others, maybe its just me though. I've also come across that playing the computer can be disheartening when attempting to pull off Revenge meter moves since the computer can unleash there's during yours. (Which by human means is impossible. By 'during' I mean that they have already been hit by the first attack.)
Speaking of all these different attacks, I should clarify them since they are different.
- Normal attacks - normal, hit just X or just L1. etc
- Unique attacks - an attack unique to the character that does something extra, but not super. (Such as Ryu's forward+med punch)
- Special attacks - SHORYUKEN, enough said.
- Super attacks - At the bottom of your screen there are 4 blue bars, you can unleash charged special attacks with each bar, they fill from getting attacked, attacking, and missing attacks. Such as pushing two punches together when doing a hadoken will unleash a larger one. When all 4 are full you can unleash an ever larger super attack.
- Ultra attack - This is new to SFIV, well maybe kinda in SFIII, but III sucked so we ignore this. The revenge bar is more of a circle attached to your special bar at the bottom. This fills by getting attacked, the rate you get attacked, and how much you are getting raped by your opponent. When this passes a certain point you can unleash your ultra attack for massive damage. They are usually similar to your Super attack, but do more damage.
Because of all the new super attacks and such, playing old school style tends to throw people off because they expect you to unleash something. Although, they are fun to unleash on a computer when you are losing and bringing it to a level playing field. Akuma's is a tad overpowered, but hey, what can you do. Ryu's is a giant hadoken, which I think is crappy since they are so easy to dodge/block.
Online
No. Just no. They failed on this part. My experience with the online has been foul at best. The lobby is flawed and just doesn't work most of the time. When you finally get to play its laggy and doesn't operate correctly. I can't block when I play, which is kinda important. Of course, my opponent can't either... I pay an arm and a leg for fast internet, so it ain't my end.

Overall I think the game is worth getting if you like fighters, you'll be seeing it for awhile. Getting all the characters is annoying, and should have just been allowed from the get go. Online is disappointing, but the offline makes up for it. The stories are just as ridiculous as ever, but we don't care anyway, we just want to see the computer get raped by El Fuerte's slap attack. Slap. Slap. Slap. Slap. Slap. Slap.
Fighter's score: 9/10
Non-Fighter's score: 7/10
Overall Score: 8/10
Tags:
Capcom,
PlayStation 3,
Review,
Street Fighter

Saturday, March 14, 2009
Dead Rising: Chop Till You Drop Review

The first thing to mention is that this is not a new Dead Rising game, in the sense of a sequel. Chop Till You Drop follows the same story as the 360 version as you play Frank West, a freelance photographer looking for a scoop in a zombie-infested mall. Most of the game is set up into cases, with the ability to save survivors scattered throughout the mall in between these main-story sections. While the story is the same, featuring the same cut scenes, the set up is a bit different.
Instead of giving you 72 “hours” to do whatever you want, hopefully following the story and saving survivors as they become available, you are bound to doing missions, with no time restrictions. In this way, you don’t have to worry about going after survivors who only have an “hour” left to live or getting back to the safe room to meet a time restriction to start the next case. This however, does not mean that you can just go around doing whatever you want and having fun. Instead, your gameplay is broken into small little missions, between saving stranded people and progressing in the story. Otis will send you on 2-3 missions before you move on to the next case, and unfortunately, these feel very repetitive and boring.
Each of the survivor-saving missions Otis sends you on are mostly similar. You follow the arrow to the survivor, talk to them until they agree to go with you, and then take them back to the safe room. Sometimes you have to fight a mini-boss before you can get to the person, but typically you just go to them and that’s it. Because you do this again and again, it starts to feel like a chore, which is never good. All of these missions are timed, starting from 0 and counting up, and when you finish, you are given a score depending on your time, damage you’ve taken, and zombies you’ve killed. If you get a high enough score, you can unlock some special items, and are given some money, which you can spend for weapons and other items.

The weapon system has also been changed to a degree, and I would say for the better. You still have a limited inventory like before, however things are different now. Your inventory is comprised of guns, ammo, special weapons and tools, and health items. You can also carry one melee weapon, like a sword or knife, and one other special weapon, like a skateboard, chain saw, or umbrella. If you climb something, aim to shoot your gun, or other such action, then you will drop your big special weapon, like the chain saw, however, you will still have your melee weapon. This allows for the ability to carry a variety of weapons and switch between them very easily. For instance, if you are slashing at someone with a sword, but then want to shoot, you don’t have to scroll through your inventory, but merely press the B aim button and then fire a bullet, and when you release B, you have your sword in hand, ready to take out some more zombies. I really like the way this is implemented, although it definitely changes the game-style up a bit, as there is a greater focus on guns and shooting.

Also following in the footsteps of RE4 is the use of Wii's motion controls. Luckily, these are hardly ever used actually, and mostly used only to either shake a zombie off of you, or dodge an incoming attack. A prompt will also come up for other special moves that you can perform, although there aren’t that many and they depend on what weapon you have equipped. For instance, the typical move you can perform to a stunned enemy is a tackle, but if you have an axe, you can perform a swinging attack.
Some other changes to note are that the camera element of the game, with taking pictures and gaining extra PP has been completely removed. You still gain PP from killing zombies and saving stranded survivors, and leveling up, but you don’t get to use the camera at all, which is an interesting decision on Capcom’s part. The text has been redone though, so you can actually read what the people are saying and follow along with the story, which is very welcomed. The number of different items has also been decreased, which is very unfortunate, as the 360 version made nearly everything a weapon, but now, not so much. There are still lots of things you can pick up and use, but the amount of such items has definitely been reduced.

These extra modes include Odd Jobs and Second Amendment. Odd Jobs has you completing short missions that basically have you killing a certain number of zombies a certain way. For instance, you may only have 2 bullets, or a frying pan, etc. Second Amendment only gives you a sniper rifle and pits you in a variety of missions, such as protect humans, shoot some balloons, only shoot a specific target zombie, etc. Each of these missions in both modes typically take a minute or two to complete and once you do, you are graded on how you did, with main relevance on either time or accuracy. These are a fun distraction, but won’t take up too much of your time.
Overall, Dead Rising: Chop Till You Drop is a worthy port. The story is still intact, the weapons and guns are easier to use, the number of zombies is still perfectly fine, and there are some unlockables and extra modes to keep you playing. Unfortunately, some of the changes are for the worse. The graphics, of course, have been turned down, sections have been roped off, the camera is gone, the number of weapons have decreased, and the missions are set up in such a way that brings about a feeling of repetition and a loss of freedom. If you have the 360 version, then there is absolutely no reason to get Chop Till You Drop, however, if you haven’t played the original and like destroying zombies, then you’ll probably enjoy the game.
Overall Score: 6.7/10
Posted in cooperation with GamersPlatform
Tags:
Capcom,
Dead Rising,
Review,
Wii

Wednesday, January 21, 2009
Street Fighter IV Roster Trailer
Still not too keen on the visual style of this game, as I would have more preferred HD sprites more akin to that of the new King of Fighters title, but it's not up to me. None the less, this new trailer released today by Capcom features Street Fighter IV's entire console roster. Enjoy!
Man, some of those English voices are just ... dreadful. And the dubbing on the 3D Ryu? Ew, that's all I can say. Let's hope the sound of the game doesn't ruin the gameplay.
Man, some of those English voices are just ... dreadful. And the dubbing on the 3D Ryu? Ew, that's all I can say. Let's hope the sound of the game doesn't ruin the gameplay.
Tags:
Anime,
Capcom,
PC,
PlayStation 3,
Street Fighter,
VFHvideo,
Video,
Xbox 360

Thursday, October 9, 2008
Mega Man 9 Review
Hey there, just got down getting destroyed in some Mega Man 9 and then wrote my review, which you can find at the usual spot; Classic VFH.
This was pretty much my first Mega Man game, and it kicked my ass for awhile, but I stuck with it and by god, I started getting the hang of it and started doing my fair share of ass-kicking, and it felt good. That Dr. Wiley....he is going down, oh yes, he is going down...once I figure out how to get through his impossibly ridiculous castle...
----------------
UPDATE (3/22/10) VFH Classic is dead:
Mega Man 9 was recently launched on all the platforms’ download stores, and one reason why this was possible is because the series went back to its 8-bit roots, bringing you all the classic gameplay you either loved or hated.
Like many previous Mega Man games, you get to pick your poison and choose which level to play, from your choose of 8 levels, each centering around a robot boss which you meet in battle at the end of the stage, however, getting there is one thing in itself. While each stage may only take 3-7 minutes to play through once you’ve mastered it, you’re going to have to die many, many times before you can reach such a feat. I was never a huge fan of the Mega Man series, because every time I tried to play a game, I died almost before I began, and I never had the patience to try and try and try again. Mega Man 9 is no different, however, I learned that you’re supposed to die, and you’re supposed to die often, but doing so is a learning experience, so you can make it that much further on your next life. You start to learn where enemies show up and how to avoid them or destroy them and where spikes are and you learn patterns and strategies, and eventually, you can make it to the boss and then defeat him. If you’re a Mega Man fan, you will probably already know this, but if you are new to the series, then prepare yourself. You have to go in knowing that you will die many times, but don’t get down. You will swear very loudly at the tv, and you will get frustrated, but mastering and then beating a level is so rewarding because of it. I can’t tell you how many times I cursed the tv and the developers, those sneaky bastards, hiding spikes off-screen so you jump right into them, or having enemies pop out of know where, making you fall into a chasm or other instantly dying mechanism. The game seems cheap like this, and the first time you play a level you will get destroyed, but then you learn from these "mistakes" and you dominate the level and the satisfaction from it is some of the best you can get from any video game.

Here, you can see the level select screen, however this is Protoman Mode, but the it's basically the same for the main mode.
However, just knowing where everything is and what is going to pop up isn’t always enough. You have to have some skills and some nerves and consistency. If you get distracted, you will die. This is mostly in response to jumping, and the fact that you basically have to be perfect. As Mega Man, you only have two moves at your disposal, and those are shooting, either left or right, and jumping. Jumping is pressure sensitive, so if you press and hold the button, you will reach your maximum jumping height, but if you quickly tap the button, you will only do a little hop, and this of course is definitely important. There are countless times where if you mess up a jump, you will die. You either won’t quite make it over the gap and fall to your doom, or you’ll jump too high, right into a bed of spikes and be killed. So this part of the game can be very frustrating, but again, if you have the determination and practice, you can make your way through the level, where you will be very happy with yourself.
To make your travels through the game a little easier, you have a variety of weapons at your disposal, all of which have special abilities and attributes that can help you take down enemies. However, you aren’t given these weapons from the get-go, but must earn them by defeating bosses. You get a single new weapon from each boss, so you get 8 new weapons, plus another 2 special ones that give you access to Rush’s, your robot dog, abilities of a spring jump and hover craft. Some of these weapons are more useful than others, but overall, knowing how to use them is key. Some are really cool, like the black hole weapon, which deploys an actual black hole that will suck in and destroy enemies and enemy fire, and another one that will turn enemies into blocks of concrete. The other weapons are useful in other ways, but it is important to remember that each has their own ammunition, so you have to take care to ration it out so you have enough when the time comes. Each boss is also weak to one of these weapons, so figuring out who is weak to what will help determine the order in which you play through the levels.

Friggin' sweet. Prepare to laugh at your enemies as they are helplessly swept inside the black hole, bwahaha.
Another way to make the game a bit easier for players is that there is a store you can go to from the level select screen and purchase things like energy tanks, extra lives, and other safety nets to help you avoid destruction. The currency is screws, which you can find throughout levels and by downed enemies, although the big, more valuable ones are sometimes difficult to get to and may have you risking your life. I never actually bought anything from the store, because I’m hardcore, but it can definitely help you through your trek to the end. It could also be worth mentioning that there are an infinite amount of continues at your disposal, so don’t worry about ever having to start all over from the beginning.
The game consists of a total of 12 bosses, 8 from the 8 main stages, and then an extra 4 in Dr. Wiley’s castle area. Like I mentioned before, each of the 8 stages is themed around that boss, for instance, Magma Man’s level is one that contains lots of fire and lava, while Splash Woman’s level is under water. All of these are really cool looking and play very well into the theme, creating a great, unique atmosphere for each level which changes the experience and keeps things fresh. Each level contains new enemies unique to that level, with a few standard ones and some other distinctive elements, and overall, each level is designed very, very well. Every stage also has some cool music that harks back to the 8-bit generation and is simply stylish.

Jewel Man....you're annoying, but with the right weapon, you are nothing; nothing but putty between my....uhh...cannon.
If you do somehow manage to work your way through the game to completion, you are hardly done. In fact, you are just beginning. The game also contains nearly 40 challenges for you to complete, some of which are ridiculously ridiculous. There are your standard kill 500 enemies, beat the game within 60 minutes, beat each boss within 10 seconds, but then there are some crazy ones, like never miss a shot, clear the game without taking damage, clear the game by only killing the bosses, and many more. When you do clear a challenge, a little message will alert you, which is always nice to see, but seriously, getting some of those harder ones will take major practice. Good luck to you.
Also featured in the game is a time attack mode, where you can play one level at a time in an attempt to set a new record. A plus is that you start with all of the weapons, so you can run through it with relative ease, and it’s a good way to learn the ins and outs of a level and practice without worry of messing up a challenge or something, although you do only get one life, so you can’t hit a check point or anything. There are also online leaderboards, so you can see how you stack up against the best of the best.

Platforming goodness in its truest form. I hope you don't mess up, even for a second while skipping from small platform to platform. You have umbrellas falling from the sky, with the wind blowing, and if you make ONE small mistake, you get to do it all over again, hurray!
Aside from the main story mode and time attack mode, there isn’t anything extra. There aren’t harder difficulties or anything, although there is some downloadable content, which currently includes Protoman Mode and Endless Attack Mode. In Protoman mode, you play as, can you guess? Yes, Protoman. As Protoman, you play through the same levels, however, you cannot visit the store, and you have a few extra moves and some other changes. When you jump, you hold up a shield to reflect enemy attacks and bullets, and you can also slide and make use of a charge shot. Unfortunately, not everything is good, as you also take twice as much damage as Mega Man and get pushed back twice as far when you get hit, which makes for quite the challenge. Endless Attack Mode has you play through an endless level, where you just keep going and going and are scored by how far you make it.
Overall, Mega Man 9 is a great addition to the series. While the gameplay is pretty dated and lacking, with only the ability to shoot side to side, not up, and jump, you can’t crouch or slide, it is still fantastic, placing the emphasis on true skill and dedication to keep playing even if you die 20 times in a row. The game is hard, but you need to know going in that this is the case, and by the time you’ve gotten to the end of the level, you will be able to do it again with relative ease. The game has a great soundtrack and the level design is very good and challenging, and they are designed perfectly for each boss and bring about an enveloping atmosphere. If you’re a fan of Mega Man, then you probably already own this game, otherwise, if you want a challenge, pick it up. If you don’t like Mega Man games though, then this one won’t change your mind, but if you simply haven’t given the series a real chance, then you may as well start with this one.
9.5/10
This was pretty much my first Mega Man game, and it kicked my ass for awhile, but I stuck with it and by god, I started getting the hang of it and started doing my fair share of ass-kicking, and it felt good. That Dr. Wiley....he is going down, oh yes, he is going down...once I figure out how to get through his impossibly ridiculous castle...
----------------
UPDATE (3/22/10) VFH Classic is dead:
Mega Man 9 was recently launched on all the platforms’ download stores, and one reason why this was possible is because the series went back to its 8-bit roots, bringing you all the classic gameplay you either loved or hated.
Like many previous Mega Man games, you get to pick your poison and choose which level to play, from your choose of 8 levels, each centering around a robot boss which you meet in battle at the end of the stage, however, getting there is one thing in itself. While each stage may only take 3-7 minutes to play through once you’ve mastered it, you’re going to have to die many, many times before you can reach such a feat. I was never a huge fan of the Mega Man series, because every time I tried to play a game, I died almost before I began, and I never had the patience to try and try and try again. Mega Man 9 is no different, however, I learned that you’re supposed to die, and you’re supposed to die often, but doing so is a learning experience, so you can make it that much further on your next life. You start to learn where enemies show up and how to avoid them or destroy them and where spikes are and you learn patterns and strategies, and eventually, you can make it to the boss and then defeat him. If you’re a Mega Man fan, you will probably already know this, but if you are new to the series, then prepare yourself. You have to go in knowing that you will die many times, but don’t get down. You will swear very loudly at the tv, and you will get frustrated, but mastering and then beating a level is so rewarding because of it. I can’t tell you how many times I cursed the tv and the developers, those sneaky bastards, hiding spikes off-screen so you jump right into them, or having enemies pop out of know where, making you fall into a chasm or other instantly dying mechanism. The game seems cheap like this, and the first time you play a level you will get destroyed, but then you learn from these "mistakes" and you dominate the level and the satisfaction from it is some of the best you can get from any video game.

Here, you can see the level select screen, however this is Protoman Mode, but the it's basically the same for the main mode.
However, just knowing where everything is and what is going to pop up isn’t always enough. You have to have some skills and some nerves and consistency. If you get distracted, you will die. This is mostly in response to jumping, and the fact that you basically have to be perfect. As Mega Man, you only have two moves at your disposal, and those are shooting, either left or right, and jumping. Jumping is pressure sensitive, so if you press and hold the button, you will reach your maximum jumping height, but if you quickly tap the button, you will only do a little hop, and this of course is definitely important. There are countless times where if you mess up a jump, you will die. You either won’t quite make it over the gap and fall to your doom, or you’ll jump too high, right into a bed of spikes and be killed. So this part of the game can be very frustrating, but again, if you have the determination and practice, you can make your way through the level, where you will be very happy with yourself.
To make your travels through the game a little easier, you have a variety of weapons at your disposal, all of which have special abilities and attributes that can help you take down enemies. However, you aren’t given these weapons from the get-go, but must earn them by defeating bosses. You get a single new weapon from each boss, so you get 8 new weapons, plus another 2 special ones that give you access to Rush’s, your robot dog, abilities of a spring jump and hover craft. Some of these weapons are more useful than others, but overall, knowing how to use them is key. Some are really cool, like the black hole weapon, which deploys an actual black hole that will suck in and destroy enemies and enemy fire, and another one that will turn enemies into blocks of concrete. The other weapons are useful in other ways, but it is important to remember that each has their own ammunition, so you have to take care to ration it out so you have enough when the time comes. Each boss is also weak to one of these weapons, so figuring out who is weak to what will help determine the order in which you play through the levels.

Friggin' sweet. Prepare to laugh at your enemies as they are helplessly swept inside the black hole, bwahaha.
Another way to make the game a bit easier for players is that there is a store you can go to from the level select screen and purchase things like energy tanks, extra lives, and other safety nets to help you avoid destruction. The currency is screws, which you can find throughout levels and by downed enemies, although the big, more valuable ones are sometimes difficult to get to and may have you risking your life. I never actually bought anything from the store, because I’m hardcore, but it can definitely help you through your trek to the end. It could also be worth mentioning that there are an infinite amount of continues at your disposal, so don’t worry about ever having to start all over from the beginning.
The game consists of a total of 12 bosses, 8 from the 8 main stages, and then an extra 4 in Dr. Wiley’s castle area. Like I mentioned before, each of the 8 stages is themed around that boss, for instance, Magma Man’s level is one that contains lots of fire and lava, while Splash Woman’s level is under water. All of these are really cool looking and play very well into the theme, creating a great, unique atmosphere for each level which changes the experience and keeps things fresh. Each level contains new enemies unique to that level, with a few standard ones and some other distinctive elements, and overall, each level is designed very, very well. Every stage also has some cool music that harks back to the 8-bit generation and is simply stylish.

Jewel Man....you're annoying, but with the right weapon, you are nothing; nothing but putty between my....uhh...cannon.
If you do somehow manage to work your way through the game to completion, you are hardly done. In fact, you are just beginning. The game also contains nearly 40 challenges for you to complete, some of which are ridiculously ridiculous. There are your standard kill 500 enemies, beat the game within 60 minutes, beat each boss within 10 seconds, but then there are some crazy ones, like never miss a shot, clear the game without taking damage, clear the game by only killing the bosses, and many more. When you do clear a challenge, a little message will alert you, which is always nice to see, but seriously, getting some of those harder ones will take major practice. Good luck to you.
Also featured in the game is a time attack mode, where you can play one level at a time in an attempt to set a new record. A plus is that you start with all of the weapons, so you can run through it with relative ease, and it’s a good way to learn the ins and outs of a level and practice without worry of messing up a challenge or something, although you do only get one life, so you can’t hit a check point or anything. There are also online leaderboards, so you can see how you stack up against the best of the best.

Platforming goodness in its truest form. I hope you don't mess up, even for a second while skipping from small platform to platform. You have umbrellas falling from the sky, with the wind blowing, and if you make ONE small mistake, you get to do it all over again, hurray!
Aside from the main story mode and time attack mode, there isn’t anything extra. There aren’t harder difficulties or anything, although there is some downloadable content, which currently includes Protoman Mode and Endless Attack Mode. In Protoman mode, you play as, can you guess? Yes, Protoman. As Protoman, you play through the same levels, however, you cannot visit the store, and you have a few extra moves and some other changes. When you jump, you hold up a shield to reflect enemy attacks and bullets, and you can also slide and make use of a charge shot. Unfortunately, not everything is good, as you also take twice as much damage as Mega Man and get pushed back twice as far when you get hit, which makes for quite the challenge. Endless Attack Mode has you play through an endless level, where you just keep going and going and are scored by how far you make it.
Overall, Mega Man 9 is a great addition to the series. While the gameplay is pretty dated and lacking, with only the ability to shoot side to side, not up, and jump, you can’t crouch or slide, it is still fantastic, placing the emphasis on true skill and dedication to keep playing even if you die 20 times in a row. The game is hard, but you need to know going in that this is the case, and by the time you’ve gotten to the end of the level, you will be able to do it again with relative ease. The game has a great soundtrack and the level design is very good and challenging, and they are designed perfectly for each boss and bring about an enveloping atmosphere. If you’re a fan of Mega Man, then you probably already own this game, otherwise, if you want a challenge, pick it up. If you don’t like Mega Man games though, then this one won’t change your mind, but if you simply haven’t given the series a real chance, then you may as well start with this one.
9.5/10
Tags:
Capcom,
Mega Man,
Review,
Xbox 360,
Xbox Live Arcade

Thursday, October 2, 2008
Playstation Store - 10/2/08
Add-on Game Content
NBA Live 09 Oklahoma City Pack (free)
NBA Live 365 ($19.99)
Tiger Woods PGA TOUR 09 Firestone Country Club ($7.49)
Soulcalibur IV Weapon Set (Bonus Weapons) ($3.99)
Soulcalibur IV Weapon Set (Main Weapons) ($3.99)
Rock Band
* “Mellowship Slinky in B Major” - Red Hot Chili Peppers ($1.99)
* “My Lovely Song”- Red Hot Chili Peppers ($1.99)
* “Naked in the Rain” - Red Hot Chili Peppers ($1.99)
* “The Power of Equality” - Red Hot Chili Peppers ($1.99)
* “Sir Psycho Sexy” - Red Hot Chili Peppers ($1.99)
* “Suck My Kiss” - Red Hot Chili Peppers ($1.99)
* “The Greeting Song” - Red Hot Chili Peppers ($1.99)
* “The Righteous & The Wicked” - Red Hot Chili Peppers ($1.99)
* “They’re Red Hot” - Red Hot Chili Peppers ($1.99)
* “Under the Bridge” - Red Hot Chili Peppers ($1.99)
* “Apache Rose Peacock” - Red Hot Chili Peppers ($1.99)
* “Blood Sugar Sex Magik” - Red Hot Chili Peppers ($1.99)
* “Breaking the Girl” - Red Hot Chili Peppers ($1.99)
* “Funky Monks” - Red Hot Chili Peppers ($1.99)
* “I Could Have Lied” - Red Hot Chili Peppers ($1.99)
* “If You Have to Ask” - Red Hot Chili Peppers ($1.99)
* “Blood Sugar Sex Magik” Album ($19.99)
Game Demos (free)
Brothers In Arms Hell’s Highway Demo
Beijing 2008 Demo
BioShock Demo
Eternal Sonata Demo
NBA 2K9 Demo
Game Music ($2.99)
PixelJunk Eden Soundtrack
Game Videos (free)
Bluetooth Headset Video
SOCOM Frostfire Fly-through
SOCOM Fallen Fly-through
SOCOM Control Trailer
LittleBigPlanet Life in LittleBigPlanet- Ep 1
LittleBigPlanet Adventures of SackBoy
MotorStorm Pacific Rift Trailer
Tom Clancy’s End War: Command Points Video Briefing
Tom Clancy’s End War: Combat Chain Video Briefing
Tomb Raider: Underworld - Beneath the Surface: The Story
Tomb Raider: Underworld - Beneath the Surface: The Vision
Facebreaker Audition Video #4
AST Dew Tour videos (x8)
Movie and Blu-ray Trailers (free)
Jerry Maguire Blu-ray trailer
PS3 Themes (free)
Iron Man Movie Theme
PLAYSTATION Store for PC
PSP Game Downloads (also downloadable via PS3)
Untold Legends the Warriors Code ($14.99)
Work Time Fun ($9.99)
Game Videos
Bluetooth Headset Video
Pipemania PC Store Trailer
PSP Themes
NBA 09 PSP Theme 1
PSP Wallpaper
Midnight Club LA Remix Wallpaper (x5)
Pipemania PC Store Wallpaper
Also this week's MGS4 download is yet another song for the in-game iPod. It's "On the Edge" from Metal Gear Solid 4, and is described as, "A song for Snake, a soldier who's fought his way through battlefields in every corner of the world."
In other news, I've already begun downloading the BioShock demo. And sadly, it looks like we won't be able to review Mega Man 9 because Capcom decided to screw us over, and ignore our request, so thanks Capcom.
NBA Live 09 Oklahoma City Pack (free)
NBA Live 365 ($19.99)
Tiger Woods PGA TOUR 09 Firestone Country Club ($7.49)
Soulcalibur IV Weapon Set (Bonus Weapons) ($3.99)
Soulcalibur IV Weapon Set (Main Weapons) ($3.99)
Rock Band
* “Mellowship Slinky in B Major” - Red Hot Chili Peppers ($1.99)
* “My Lovely Song”- Red Hot Chili Peppers ($1.99)
* “Naked in the Rain” - Red Hot Chili Peppers ($1.99)
* “The Power of Equality” - Red Hot Chili Peppers ($1.99)
* “Sir Psycho Sexy” - Red Hot Chili Peppers ($1.99)
* “Suck My Kiss” - Red Hot Chili Peppers ($1.99)
* “The Greeting Song” - Red Hot Chili Peppers ($1.99)
* “The Righteous & The Wicked” - Red Hot Chili Peppers ($1.99)
* “They’re Red Hot” - Red Hot Chili Peppers ($1.99)
* “Under the Bridge” - Red Hot Chili Peppers ($1.99)
* “Apache Rose Peacock” - Red Hot Chili Peppers ($1.99)
* “Blood Sugar Sex Magik” - Red Hot Chili Peppers ($1.99)
* “Breaking the Girl” - Red Hot Chili Peppers ($1.99)
* “Funky Monks” - Red Hot Chili Peppers ($1.99)
* “I Could Have Lied” - Red Hot Chili Peppers ($1.99)
* “If You Have to Ask” - Red Hot Chili Peppers ($1.99)
* “Blood Sugar Sex Magik” Album ($19.99)
Game Demos (free)
Brothers In Arms Hell’s Highway Demo
Beijing 2008 Demo
BioShock Demo
Eternal Sonata Demo
NBA 2K9 Demo
Game Music ($2.99)
PixelJunk Eden Soundtrack
Game Videos (free)
Bluetooth Headset Video
SOCOM Frostfire Fly-through
SOCOM Fallen Fly-through
SOCOM Control Trailer
LittleBigPlanet Life in LittleBigPlanet- Ep 1
LittleBigPlanet Adventures of SackBoy
MotorStorm Pacific Rift Trailer
Tom Clancy’s End War: Command Points Video Briefing
Tom Clancy’s End War: Combat Chain Video Briefing
Tomb Raider: Underworld - Beneath the Surface: The Story
Tomb Raider: Underworld - Beneath the Surface: The Vision
Facebreaker Audition Video #4
AST Dew Tour videos (x8)
Movie and Blu-ray Trailers (free)
Jerry Maguire Blu-ray trailer
PS3 Themes (free)
Iron Man Movie Theme
PLAYSTATION Store for PC
PSP Game Downloads (also downloadable via PS3)
Untold Legends the Warriors Code ($14.99)
Work Time Fun ($9.99)
Game Videos
Bluetooth Headset Video
Pipemania PC Store Trailer
PSP Themes
NBA 09 PSP Theme 1
PSP Wallpaper
Midnight Club LA Remix Wallpaper (x5)
Pipemania PC Store Wallpaper
Also this week's MGS4 download is yet another song for the in-game iPod. It's "On the Edge" from Metal Gear Solid 4, and is described as, "A song for Snake, a soldier who's fought his way through battlefields in every corner of the world."
In other news, I've already begun downloading the BioShock demo. And sadly, it looks like we won't be able to review Mega Man 9 because Capcom decided to screw us over, and ignore our request, so thanks Capcom.
Tags:
Capcom,
PlayStation 3,
PlayStation Network,
PSP

Friday, September 19, 2008
Mega Man 9 release dates
I just received a PR e-mail from Capcom stating Mega Man 9's release dates, they are:
WiiWare - September 22, 2008
Playstation Network - September 25, 2008
Xbox Live Arcade - October 1, 2008
Playstation Network - September 25, 2008
Xbox Live Arcade - October 1, 2008
Sorry Xbox gamers, but it's only fair. Nintendo got Mega Man first, Sony took over with Mega Man 8, and Microsoft didn't get Mega Man until Mega Man Anniversary Collection, and even then it released later than the Playstation 2 and Gamecube versions. So I believe this is Capcom's way in being fair, not trying to diss the Xbox crowd. Or you can look at it in the days each systems' store updates ... either way.
Personally, I don't have my Wii with me now, so looks like I'll be getting the PSN edition.
Personally, I don't have my Wii with me now, so looks like I'll be getting the PSN edition.
Tags:
Capcom,
Mega Man,
PlayStation Network,
WiiWare,
Xbox Live Arcade

Friday, August 15, 2008
Street Fighter IV, meet Akuma

All we have right now is a piece of artwork, but word is you'll be able to fight him if you prove your worth. My guess is he'll be one of the extra playable characters set for the home version of the title.
Considering he's been playable in some way or another in all the recent Street Fighter titles, I don't see a reason not to include him. Now if only I could get some SFIII fighters...
In other Capcom news, the Bionic Commando: Rearmedd Launch Trailer is now up at VFHvideo, which you can see in our handy new side bar!
Tags:
Capcom,
Street Fighter

Playstation Store - 8/14/08
Good news for retro fans as Bionic Commando: Rearmed finally releases; thought 360 players had it earlier this week. You can also get Street Fighter Alpha to play on PS3 and PSP! Also, there's quite a lot of videos ... and it's not even the Video Store..
Downloadable Games
Bionic Commando: Rearmed - $9.99
Street Fighter Alpha - $5.99
Add-On Content
Rock Band
- “Constant Motion” by Dream Theater - $0.99
- “Aesthetics of Hate” by Machine Head - $0.99
- “My Curse” by Killswitch Engage - $0.99
- “Clouds Over California” by DevilDriver - $0.99
- “Runnin’ Wild” by Airbourne - $0.99
- “Sleepwalker” by Megadeth - $0.99
- Roadrunner Records Pack 1 - $5.99
-includes all above tracks
- Price Promotion: tracks will become to $1.99; Pack will become $9.99 on 8/21.
Game Demos (free)
Bionic Commando: Rearmed Demo
1942: Joint Strike Demo
NHL 2K9 Demo
Tiger Woods PGA Tour 2009 Demo
Game Videos (free)
The Last Guy Gameplay Trailer 2
Bionic Commando: Rearmed: The Making Of - Part 3
Bionic Commando: Rearmed Launch Trailer
Saints Row 2 – Gangs Trailer
Vampire Rain Gameplay Trailer 1
Vampire Rain Running Alley Trailer
Legendary Behind the Scenes Teaser Trailer
Madden NFL 09 Buzz Video
Madden NFL 09 Announcers Video
Madden NFL 09 Presentation Video
Marvel Ultimate Alliance 2: Fusion Reveal Trailer
Mirror’s Edge Story Trailer 1
AST Dew Tour - Cleveland FMX Jam Session
AST Dew Tour - Cleveland Skate Thrills
AST Dew Tour - Cleveland BMX Highlights
AST Dew Tour - Hear it from Nyquist
PS3 Themes (free)
BioShock Theme
Bionic Commando: Rearmed Theme (x2)
PS3 Wallpaper (free)
Bionic Commando: Rearmed Wallpaper (x2)
I plan to get the Bionic Commando demo, and maybe the BioShock theme.
Downloadable Games
Bionic Commando: Rearmed - $9.99
Street Fighter Alpha - $5.99
Add-On Content
Rock Band
- “Constant Motion” by Dream Theater - $0.99
- “Aesthetics of Hate” by Machine Head - $0.99
- “My Curse” by Killswitch Engage - $0.99
- “Clouds Over California” by DevilDriver - $0.99
- “Runnin’ Wild” by Airbourne - $0.99
- “Sleepwalker” by Megadeth - $0.99
- Roadrunner Records Pack 1 - $5.99
-includes all above tracks
- Price Promotion: tracks will become to $1.99; Pack will become $9.99 on 8/21.
Game Demos (free)
Bionic Commando: Rearmed Demo
1942: Joint Strike Demo
NHL 2K9 Demo
Tiger Woods PGA Tour 2009 Demo
Game Videos (free)
The Last Guy Gameplay Trailer 2
Bionic Commando: Rearmed: The Making Of - Part 3
Bionic Commando: Rearmed Launch Trailer
Saints Row 2 – Gangs Trailer
Vampire Rain Gameplay Trailer 1
Vampire Rain Running Alley Trailer
Legendary Behind the Scenes Teaser Trailer
Madden NFL 09 Buzz Video
Madden NFL 09 Announcers Video
Madden NFL 09 Presentation Video
Marvel Ultimate Alliance 2: Fusion Reveal Trailer
Mirror’s Edge Story Trailer 1
AST Dew Tour - Cleveland FMX Jam Session
AST Dew Tour - Cleveland Skate Thrills
AST Dew Tour - Cleveland BMX Highlights
AST Dew Tour - Hear it from Nyquist
PS3 Themes (free)
BioShock Theme
Bionic Commando: Rearmed Theme (x2)
PS3 Wallpaper (free)
Bionic Commando: Rearmed Wallpaper (x2)
I plan to get the Bionic Commando demo, and maybe the BioShock theme.
Tags:
Capcom,
PlayStation 3,
PlayStation Network

Tuesday, August 12, 2008
1942: Joint Strike PSN review
The review for the Playstation Network version of 1942: Joint Strike is now up at VFH Clasico aka Classic VFH . Enjoy!
1942: Joint Strike PSN review - Classic VFH
While there, be sure to check out the XBLA review of the title. See unlike those big name sites like IGN, we don't just copy and paste our multi-platform reviews, each of our reviews are made from the ground, up.
------------------
UPDATE (3/22/10) VFH Classic is dead:
Background
Hot off the heels of the release of Wolf of the Battlefield: Commando 3 comes Capcom and Backbone's next retro-revival arcade title, 1942: Joint Strike, a new entry in the 194X series, this is no remake! The game is released on both Playstation Network and Xbox Live Arcade, this review focuses on the PSN version.
Story
Much like every other shoot'em up game, or any other World War II title at that, the main point is that you're good and you have to defeat every last one of your enemies. So don't expect anything in light of story, as soon as you hit start you're going right into battle. And yes, that's a good thing.

Game Modes
As with Wolf of the Battlefield: Commando 3 there are two main modes. The regular campaign, which can be played as one or two players. Or, you can play the same campaign, but online with anyone. Just like Commando 3 though, no one plays the game. I've come to recognize this as a fault of the PSN though, which doesn't have the same community element of Xbox Live. Other than this, you also have an Online Leaderboard for you to track stats with anyone still playing this game, and hey, chances are you may find yourself on top.
Gameplay
As you would expect, the game plays like the rest of the 194X series though feels more like 1943 than 1942, as all the advances from that game have carried over time. As with the 194X series though, and unlike most shooters, holding down the fire button won't do you any good. You'll have to constantly press X to get your bullets flying, its one of the few problem I have with the title as a shooter. I'm all up for button mashing, sometimes, I just don't want it in my shooters.

There are a variety of weapons to mash up though. you'll start off with a simple two bullet shot, and as you progress and defeat enemies, little emblems with appear to give you more options. Such include 3 way and 5 way shots, almost rocket like, and a one way, what seems to be a laser, which cuts through anything in its path. Each has it's up and downs, and adds further strategy as you progress through the game's five levels.
There are also co-op elements to the game, which is obviously not experienced if you plan to play alone. But basically at certain points, you and your comrade can create combined attacks and clear the field in half the time. And lastly is the boss battles. Unlike Commando 3, the boss battles in Joint Strike actually have some variety; as you'll be fighting giant planes, tanks, and ships, each with their own unique attributes. After these fights, you'll be put into retreat mode, retracting your flight back while trying to avoid enemy planes without the aid of bullets.

Video
No cut-scenes or anything, there shouldn't be, this isn't the place. But prior to each levels there is a short segment of your plane(s) flying into battle, in a vintage sepia-tone film style, with purposely grainy audio to boot. It's not much but it certainly fits the time period and reminds you of how far we've come when you play this on your HDTV.
Sound
Much like Commando 3 the main sounds of the game will probably be tuned out my the constant sound of gunfire, but it's a little more conservative this time. What's nice is the team tried to keep the sounds fit for the era, with the grainy audio for short video openings. And menus are constantly playing the loud roars of the propeller planes whizzing bye, it's got a neat effect if you have the right sound system.

Final Thoughts
All in all, this is a much more playable, and more fun title than Capcom and Backbone's previous retro effort, Wolf of the Battlefield: Commando 3. Gone is the cheesy style, poor mechanics, and in comes a proper retro-revival. The game is further enjoyed online with voice chat, but you may have trouble finding someone to play on the PSN. Bottom line, if you like shoot'em ups or the 194X series then chances are you'll want to check this out. If you want to enjoy the online however, makes sure you know someone else who has it.
6.5/10
------------------
UPDATE (3/22/10) VFH Classic is dead:
Background
Hot off the heels of the release of Wolf of the Battlefield: Commando 3 comes Capcom and Backbone's next retro-revival arcade title, 1942: Joint Strike, a new entry in the 194X series, this is no remake! The game is released on both Playstation Network and Xbox Live Arcade, this review focuses on the PSN version.
Story
Much like every other shoot'em up game, or any other World War II title at that, the main point is that you're good and you have to defeat every last one of your enemies. So don't expect anything in light of story, as soon as you hit start you're going right into battle. And yes, that's a good thing.

Game Modes
As with Wolf of the Battlefield: Commando 3 there are two main modes. The regular campaign, which can be played as one or two players. Or, you can play the same campaign, but online with anyone. Just like Commando 3 though, no one plays the game. I've come to recognize this as a fault of the PSN though, which doesn't have the same community element of Xbox Live. Other than this, you also have an Online Leaderboard for you to track stats with anyone still playing this game, and hey, chances are you may find yourself on top.
Gameplay
As you would expect, the game plays like the rest of the 194X series though feels more like 1943 than 1942, as all the advances from that game have carried over time. As with the 194X series though, and unlike most shooters, holding down the fire button won't do you any good. You'll have to constantly press X to get your bullets flying, its one of the few problem I have with the title as a shooter. I'm all up for button mashing, sometimes, I just don't want it in my shooters.

There are a variety of weapons to mash up though. you'll start off with a simple two bullet shot, and as you progress and defeat enemies, little emblems with appear to give you more options. Such include 3 way and 5 way shots, almost rocket like, and a one way, what seems to be a laser, which cuts through anything in its path. Each has it's up and downs, and adds further strategy as you progress through the game's five levels.
There are also co-op elements to the game, which is obviously not experienced if you plan to play alone. But basically at certain points, you and your comrade can create combined attacks and clear the field in half the time. And lastly is the boss battles. Unlike Commando 3, the boss battles in Joint Strike actually have some variety; as you'll be fighting giant planes, tanks, and ships, each with their own unique attributes. After these fights, you'll be put into retreat mode, retracting your flight back while trying to avoid enemy planes without the aid of bullets.

Video
No cut-scenes or anything, there shouldn't be, this isn't the place. But prior to each levels there is a short segment of your plane(s) flying into battle, in a vintage sepia-tone film style, with purposely grainy audio to boot. It's not much but it certainly fits the time period and reminds you of how far we've come when you play this on your HDTV.
Sound
Much like Commando 3 the main sounds of the game will probably be tuned out my the constant sound of gunfire, but it's a little more conservative this time. What's nice is the team tried to keep the sounds fit for the era, with the grainy audio for short video openings. And menus are constantly playing the loud roars of the propeller planes whizzing bye, it's got a neat effect if you have the right sound system.

Final Thoughts
All in all, this is a much more playable, and more fun title than Capcom and Backbone's previous retro effort, Wolf of the Battlefield: Commando 3. Gone is the cheesy style, poor mechanics, and in comes a proper retro-revival. The game is further enjoyed online with voice chat, but you may have trouble finding someone to play on the PSN. Bottom line, if you like shoot'em ups or the 194X series then chances are you'll want to check this out. If you want to enjoy the online however, makes sure you know someone else who has it.
6.5/10
Tags:
Capcom,
PlayStation 3,
PlayStation Network,
Review

Sunday, August 10, 2008
1942: Joint Strike XBLA Review
The review for the XBLA version of 1942: Joint Strike is up! Does this game have a place in your collection next to the recent gems Braid and Geometry Wars 2? Head on over to Classic VFH to check it out!
1942: Joint Strike Review
------------------
UPDATE (3/22/10) VFH Classic is dead:
I have always been a fan of the 1942 series. So needless to say I was pretty excited when I heard about Joint Strike. A friend of mine and I played through the entirety of the arcade version of one of the games, and I just completely fell in love with it. So how does a “next gen” 1942 hold up? Well... read on!
Story: ?/10
As far as I can tell, the game really doesn't have a story. You vs. them. This is the way it should be with this type of game in my opinion, maximum gameplay, minimal story. So 1942 does this right for a classic arcade shmup style game.

Gameplay: 8/10
The gameplay here is classic Shmup goodness. There are 3 planes with varying stats, and separate obtainable weapons with various upgradeable levels of power and each with unique abilities. Such as the ability to shoot through a enemy, or shoot in 3 separate directions. For me this is one of the most entertaining parts of the game. Trying to get your weapon to full power before you die and lose it.
Which brings me to my next point. You have a health bar. Yes, in a shmup, a health bar! At first I was completely set back by this. I'm a fan of the one hit kill style of most games of this genre, but for this game, I have to say that it retains some challenge even with this system, so its no real setback. Even if you are looking for a challenge, there's four difficulty settings that can be chosen from to suit your skill.

There are special co-op abilities that change things up a little, but for the most part the gameplay area plays it safely, not mixing things up too much. Depending one who you are this is a good or bad thing. But to sum up the gameplay, it's just classic fun. Nothing amazing and innovative like Ikaruga, but fun none the less. The online co-op worked fine from my experiences, even although I had to create my own matches to find a partner, it still was generally quick and painless.
Graphics: 7.5/10
The effects and general graphical presentation worked very well for the game. The water effects were very nice, the plane models were easy to see, and for the most part the enemy bullets where recognizable, which is about all you can ask from a shmup. To be able to recognize yourself, and the enemies bullets. Both of those things are taken care of in 1942:JS.

On top of that, the game goes for a 1940's style with the menus, and certain cutscenes even have a old film filter on them. This is quite nice and if nothing else gives you some amusement while traversing the menus or waiting for the action.
Sound: 8
The music in JS helps set the mood a little bit, but most of the time you'll be too into the game to really notice that too much. The gunshots don't get too annoying and the explosion sounds are very... explosion like. Nothing spectacular in this area, but for a shmup the music was pretty decent, so I'll give that a nod.

Conclusion: Try It First
While overall, the game is very fun, I'd recommend you give the trial a download before purchasing this game. Their isn't too much for innovation here, but if you enjoy the core gameplay and feel of the game then buying it will give you quite a few hours of very enjoyable gameplay. Just be warned, this is a very short game and can be beat in a hour or so, with only 5 levels. But this is the type of game that you may come back to, to get better and better at until you have mastered. So if that sounds like fun to you, go for it, but if you're not big on high scores and shmups, stay away from this one.
7/10
1942: Joint Strike Review
------------------
UPDATE (3/22/10) VFH Classic is dead:
I have always been a fan of the 1942 series. So needless to say I was pretty excited when I heard about Joint Strike. A friend of mine and I played through the entirety of the arcade version of one of the games, and I just completely fell in love with it. So how does a “next gen” 1942 hold up? Well... read on!
Story: ?/10
As far as I can tell, the game really doesn't have a story. You vs. them. This is the way it should be with this type of game in my opinion, maximum gameplay, minimal story. So 1942 does this right for a classic arcade shmup style game.

Gameplay: 8/10
The gameplay here is classic Shmup goodness. There are 3 planes with varying stats, and separate obtainable weapons with various upgradeable levels of power and each with unique abilities. Such as the ability to shoot through a enemy, or shoot in 3 separate directions. For me this is one of the most entertaining parts of the game. Trying to get your weapon to full power before you die and lose it.
Which brings me to my next point. You have a health bar. Yes, in a shmup, a health bar! At first I was completely set back by this. I'm a fan of the one hit kill style of most games of this genre, but for this game, I have to say that it retains some challenge even with this system, so its no real setback. Even if you are looking for a challenge, there's four difficulty settings that can be chosen from to suit your skill.

There are special co-op abilities that change things up a little, but for the most part the gameplay area plays it safely, not mixing things up too much. Depending one who you are this is a good or bad thing. But to sum up the gameplay, it's just classic fun. Nothing amazing and innovative like Ikaruga, but fun none the less. The online co-op worked fine from my experiences, even although I had to create my own matches to find a partner, it still was generally quick and painless.
Graphics: 7.5/10
The effects and general graphical presentation worked very well for the game. The water effects were very nice, the plane models were easy to see, and for the most part the enemy bullets where recognizable, which is about all you can ask from a shmup. To be able to recognize yourself, and the enemies bullets. Both of those things are taken care of in 1942:JS.

On top of that, the game goes for a 1940's style with the menus, and certain cutscenes even have a old film filter on them. This is quite nice and if nothing else gives you some amusement while traversing the menus or waiting for the action.
Sound: 8
The music in JS helps set the mood a little bit, but most of the time you'll be too into the game to really notice that too much. The gunshots don't get too annoying and the explosion sounds are very... explosion like. Nothing spectacular in this area, but for a shmup the music was pretty decent, so I'll give that a nod.

Conclusion: Try It First
While overall, the game is very fun, I'd recommend you give the trial a download before purchasing this game. Their isn't too much for innovation here, but if you enjoy the core gameplay and feel of the game then buying it will give you quite a few hours of very enjoyable gameplay. Just be warned, this is a very short game and can be beat in a hour or so, with only 5 levels. But this is the type of game that you may come back to, to get better and better at until you have mastered. So if that sounds like fun to you, go for it, but if you're not big on high scores and shmups, stay away from this one.
7/10
Tags:
Capcom,
Review,
Xbox 360,
Xbox Live Arcade

Monday, August 4, 2008
God Hand Review
The review for Clover's PS2 game "God Hand" is up. Whats my opinion of it? Well, it's good. Go check out the review for more details at the classic site here.
God Hand Review
----------------------
UPDATE (3/22/10) VFH Classic is dead:
God Hand has the most varied opinion from critics and gamers that I have ever seen for a game. The scores range from the bottom to the top of the spectrum. I can understand why, the game is very different, even though it sticks to a familiar genre, the beat-em-up. God Hand really sticks out among Clover's games. The lacking art style and seemingly generic mechanics make it seem very odd when compared to Okami and Viewtiful Joe. So is God Hand really as big a flop as it seems?
Story: 7/10
As the “chosen one” with the god hand, you go around saving people. While traveling around you (Gene) and your female companion (Olivia) pass various towns in crappy situations, and the chick sends you off to deal with it. Thats the basic premise. It's not all that impressive, but the thing that really makes the story worthwhile is the humor. The game has an extremely odd sense of humor, that is very hit and miss. At the beginning Gene, the main character, for seemingly no logical reason says that his enemies are more sexy than Olivia.
Despite the occasional lame joke the game's story is pretty funny, and I laughed quite a few times. The plot may not be deep or meaningful, but it's fun and the game never takes itself seriously, which is pretty refreshing. Besides all that, this is possibly the only game in existence with an entire stage revolving around a poison chihuahua. Yeah, you heard me right.
Sound: 3/10
I'll be honest. 90% of the music in this game pretty much sucks. It's going for the cheesy feel, and it completely nails it, but it's just not something I want to have to during the entire game. The sound effects add a slight layer of ironic humor, but it's nothing but a small novelty. Pretty much to sum this up, the sound overall sucks. The voice acting is bad, the music is horrible, the sound effects are pretty average. The game just doesn't really have a lot to offer in this department. Besides the ending theme. That was pure win.
Gameplay: 9/10
The gameplay is the one thing this game does right. It does it amazingly right. First of all I have to say, stick with this game. The first hour will not impress you, it's once you get past the learning curve that you'll really be having fun. After you know what your attacks do and what combination works in what situation, the game becomes immensely involving and surprisingly fun.
You'll have various specials at your dispense, such as super powerful roulette techniques, or the ability to unleash the god hand for extra fast punches. To me, these get in the way of the combat. The pure fun of the combat system made me really want to take out enemies the good ol' fashion way. The specials are best used on bosses, or when you get stuck.
The right stick is used for evasion techniques instead of camera control (the camera is in a third person over the shoulder view), and I wouldn't have it any other way. The stick evasion controls give you the ability to doge any direction in a second, and thats one of the most important aspects of the game. To help you control Gene there is a radar, and the r1 button makes you do a 180 to face the opposite direction, this works very well and during my play through the camera never got me killed. If you die it's your own fault, you have to monitor your radar and keep track of where your enemies are.
All of this adds to the fun and depth of the gameplay. Once all these features come together it really draws you in and keeps you there. You'll have to pull off the correct combos at the right time, break defenses within a few hits or dodge the retaliation in the blink of an eye. You have to know where to stand and what to do, and you'll have to do it with confidence. It's this level of accomplishment that really makes you feel like you're doing something, and that feeling, the involvement, the skill involved, it really makes this a visceral experience. It's something that should be experienced.
Graphics: 5/10
After playing Okami, Veiwtiful Joe, after seeing what clover can do, the graphics seriously disappoint. The environments are just plain ugly. The fact that so much is destructible really adds a lot, especially when you drop kick somebody through a wall. Thats awesome. But the textures are muddy, the levels are pretty barren and open, which accommodates the gameplay well, but it looks like crap. The only decent looking thing in the game is the character models, which have some pretty nice details. You're always moving anyways, so the graphics are no big distraction.
Conclusion: 8
God Hand is a very unique game, I guarantee that no matter what you think, you haven't played anything like it. The originality is the one part that really shows that it was made by Clover to me, and it's tenfold just to make up for the lack of everything else. The gameplay is just so involving, this is the first game to really draw me in this much since Kingdom Hearts 2. Not to say this is better or more fun than all of the games that I've played between now and then, it's just very good at making you forget everything else, making you focus, drawing you into the experience. Those of you who stick with this game will love it, no doubt. But those of you who stop short of “getting” it will miss out on a great experience and a good time.
8/10
God Hand Review
----------------------
UPDATE (3/22/10) VFH Classic is dead:
God Hand has the most varied opinion from critics and gamers that I have ever seen for a game. The scores range from the bottom to the top of the spectrum. I can understand why, the game is very different, even though it sticks to a familiar genre, the beat-em-up. God Hand really sticks out among Clover's games. The lacking art style and seemingly generic mechanics make it seem very odd when compared to Okami and Viewtiful Joe. So is God Hand really as big a flop as it seems?
Story: 7/10
As the “chosen one” with the god hand, you go around saving people. While traveling around you (Gene) and your female companion (Olivia) pass various towns in crappy situations, and the chick sends you off to deal with it. Thats the basic premise. It's not all that impressive, but the thing that really makes the story worthwhile is the humor. The game has an extremely odd sense of humor, that is very hit and miss. At the beginning Gene, the main character, for seemingly no logical reason says that his enemies are more sexy than Olivia.
Despite the occasional lame joke the game's story is pretty funny, and I laughed quite a few times. The plot may not be deep or meaningful, but it's fun and the game never takes itself seriously, which is pretty refreshing. Besides all that, this is possibly the only game in existence with an entire stage revolving around a poison chihuahua. Yeah, you heard me right.
Sound: 3/10
I'll be honest. 90% of the music in this game pretty much sucks. It's going for the cheesy feel, and it completely nails it, but it's just not something I want to have to during the entire game. The sound effects add a slight layer of ironic humor, but it's nothing but a small novelty. Pretty much to sum this up, the sound overall sucks. The voice acting is bad, the music is horrible, the sound effects are pretty average. The game just doesn't really have a lot to offer in this department. Besides the ending theme. That was pure win.
Gameplay: 9/10
The gameplay is the one thing this game does right. It does it amazingly right. First of all I have to say, stick with this game. The first hour will not impress you, it's once you get past the learning curve that you'll really be having fun. After you know what your attacks do and what combination works in what situation, the game becomes immensely involving and surprisingly fun.
You'll have various specials at your dispense, such as super powerful roulette techniques, or the ability to unleash the god hand for extra fast punches. To me, these get in the way of the combat. The pure fun of the combat system made me really want to take out enemies the good ol' fashion way. The specials are best used on bosses, or when you get stuck.
The right stick is used for evasion techniques instead of camera control (the camera is in a third person over the shoulder view), and I wouldn't have it any other way. The stick evasion controls give you the ability to doge any direction in a second, and thats one of the most important aspects of the game. To help you control Gene there is a radar, and the r1 button makes you do a 180 to face the opposite direction, this works very well and during my play through the camera never got me killed. If you die it's your own fault, you have to monitor your radar and keep track of where your enemies are.
All of this adds to the fun and depth of the gameplay. Once all these features come together it really draws you in and keeps you there. You'll have to pull off the correct combos at the right time, break defenses within a few hits or dodge the retaliation in the blink of an eye. You have to know where to stand and what to do, and you'll have to do it with confidence. It's this level of accomplishment that really makes you feel like you're doing something, and that feeling, the involvement, the skill involved, it really makes this a visceral experience. It's something that should be experienced.
Graphics: 5/10
After playing Okami, Veiwtiful Joe, after seeing what clover can do, the graphics seriously disappoint. The environments are just plain ugly. The fact that so much is destructible really adds a lot, especially when you drop kick somebody through a wall. Thats awesome. But the textures are muddy, the levels are pretty barren and open, which accommodates the gameplay well, but it looks like crap. The only decent looking thing in the game is the character models, which have some pretty nice details. You're always moving anyways, so the graphics are no big distraction.
Conclusion: 8
God Hand is a very unique game, I guarantee that no matter what you think, you haven't played anything like it. The originality is the one part that really shows that it was made by Clover to me, and it's tenfold just to make up for the lack of everything else. The gameplay is just so involving, this is the first game to really draw me in this much since Kingdom Hearts 2. Not to say this is better or more fun than all of the games that I've played between now and then, it's just very good at making you forget everything else, making you focus, drawing you into the experience. Those of you who stick with this game will love it, no doubt. But those of you who stop short of “getting” it will miss out on a great experience and a good time.
8/10
Tags:
Capcom,
Clover Studio,
God Hand,
PlayStation 2,
Review

Saturday, July 12, 2008
Mega Man 9 trailer
The IGN reveal post previously had this trailer. But here it is via us, View From Heaven. Plus who wouldn't want to see this again?
Tags:
Capcom,
Mega Man,
PlayStation Network,
Video,
WiiWare,
Xbox Live Arcade

Friday, July 11, 2008
Tatsunoko vs Capcom ... in USA?!
Capcom's other fighter in the works, Tatsunoko vs Capcom, may actually be coming to America; at least that's the impression I'm getting. For those of you that don't know, Tatsunoko is the company that produced shows like Gatchaman, Neon Genesis Evangelion, and Samurai Pizza Cats; I'm just naming a few that US audiences would know. The reason I really say those is because, well, that's all most Americans really would know, which made a US release of this so unlikely. And the fact that all that licensing could be horrendous.
Personally, I think this game is looking much better, and more along the lines of where Street Fighter IV should be. But, who am I to say, right? Just check out this article over at the Capcom-Unity Blog.
Tatsunoko Vs Capcom: On Tour in the USA!
Personally, I think this game is looking much better, and more along the lines of where Street Fighter IV should be. But, who am I to say, right? Just check out this article over at the Capcom-Unity Blog.
Tatsunoko Vs Capcom: On Tour in the USA!
Tags:
Arcade,
Capcom,
Street Fighter,
Tatsunoko

Thursday, July 10, 2008
Pre-E3 Mega Man 9 News!
Over at IGN they've thrown up this world premier Mega Man 9 trailer:
This pretty much has me in a frenzy. This game looks amazing. It's classic Mega Man platforming with some twists (You'd best hide your wiimotes, because the flashing blocks are here to destroy them). One new feature given away by IGN's article is that Mega Man 9 will include online leaderboards, which surely will have a lot of people interested. "it will also sport an online leaderboard ranking system where you'll be able to track your score and time against other gamers." Count me in.
Also revealed in the end of the trailer is that the game will also be hitting Xbox Live Arcade and Playstation Network, in addition to the already announced WiiWare release. This all comes after Capcom denying a release on anything but WiiWare, nice one.
God, I love that music.
This pretty much has me in a frenzy. This game looks amazing. It's classic Mega Man platforming with some twists (You'd best hide your wiimotes, because the flashing blocks are here to destroy them). One new feature given away by IGN's article is that Mega Man 9 will include online leaderboards, which surely will have a lot of people interested. "it will also sport an online leaderboard ranking system where you'll be able to track your score and time against other gamers." Count me in.
Also revealed in the end of the trailer is that the game will also be hitting Xbox Live Arcade and Playstation Network, in addition to the already announced WiiWare release. This all comes after Capcom denying a release on anything but WiiWare, nice one.
God, I love that music.
Tags:
Capcom,
Mega Man,
PlayStation Network,
WiiWare,
Xbox Live Arcade

Wednesday, July 9, 2008
Capcom's E3 line-up
From Capcom-Unity:
• Street Fighter IV: Final arcade code running on a heaping handful of arcade machines.
• Resident Evil 5: Game of show? Quite possibly!
• Dark Void: Also playable, also awesome. Snazzed up since CAPTIVATE08 and ready to totally jetpack your face.
• Bionic Commando: New areas and enemies, now playable on console!
• Mega Man 9: Put on your retro hats and prepare for a major challenge.
• MotoGP '08: This year's installment of the fastest-growing motorsport on two wheels. We'll be running the 360 version.
• Neopets Puzzle Adventure: Surprise hit from CAPTIVATE08, we've got more to show on this puzzle adventure game created by the guys who brought you Puzzle Quest.
• Super Street Fighter II Turbo HD Remix: A new batch of characters will be selectable for hi-def brawling.
• Plunder: Something new is happening with our digital pirate's booty...
• Bionic Commando Rearmed: It's almost out, and we're showing it one last time.
• New games-on-the-go from Capcom Interactive, our mobile group
• Plus a new super-secret project, Flock!
I personally am curious of what this "new batch of characters" will be for Street Fighter II HD.
• Street Fighter IV: Final arcade code running on a heaping handful of arcade machines.
• Resident Evil 5: Game of show? Quite possibly!
• Dark Void: Also playable, also awesome. Snazzed up since CAPTIVATE08 and ready to totally jetpack your face.
• Bionic Commando: New areas and enemies, now playable on console!
• Mega Man 9: Put on your retro hats and prepare for a major challenge.
• MotoGP '08: This year's installment of the fastest-growing motorsport on two wheels. We'll be running the 360 version.
• Neopets Puzzle Adventure: Surprise hit from CAPTIVATE08, we've got more to show on this puzzle adventure game created by the guys who brought you Puzzle Quest.
• Super Street Fighter II Turbo HD Remix: A new batch of characters will be selectable for hi-def brawling.
• Plunder: Something new is happening with our digital pirate's booty...
• Bionic Commando Rearmed: It's almost out, and we're showing it one last time.
• New games-on-the-go from Capcom Interactive, our mobile group
• Plus a new super-secret project, Flock!
I personally am curious of what this "new batch of characters" will be for Street Fighter II HD.
Friday, July 4, 2008
Devil May Cry on.... PSP?
Yeah, it looks like it! I was just browsing the Japanese Capcom website trying to find more info on Mega Man Powered Up (yeah, late, I know) but when I went to their PSP games list I found something very interesting listed at the top of the page... a listing for Devil May Cry! And unlike the rest of the titles on the list it lacks a website, or any other information. So there you have it, it looks like Devil May Cry is coming to PSP, all we need is the official announcement any maybe E3.
Capcom of Japan - PSP Games list (check the top of the list!)
Bonus Links: Joystiq,
UPDATE: Looks like this wasn't a breakthrough, in fact apperently it's been there since 2005... seriously Capcom, wtf?!
Capcom of Japan - PSP Games list (check the top of the list!)
Bonus Links: Joystiq,
UPDATE: Looks like this wasn't a breakthrough, in fact apperently it's been there since 2005... seriously Capcom, wtf?!
Tags:
Capcom,
Devil May Cry,
PSP

Monday, June 30, 2008
Wolf of the Battlefield XBLA Review
My super awesome amazing mind blowing blockbuster review of Wolf of the Battlefield: Commando 3 is up! It may keep you entertained for longer than the game itself. Am I exaggerating? Go look!
C'mon just go!
-------------------
UPDATE (3/22/10) VFH Classic is dead:
While, I have to admit I have never even heard of Wolf of the Battlefield, I've always been a giant shoot 'em up fan, so I was very eager to get to play Wolf. Wolf is a top down shooter, in the style of the Smash T.V. It really helps reinforce the idea that shmup (Shoot 'em up) games are making a comeback in a big way. But does Wolf of the Battlefield have the right stuff to stick out among dozens of other similar games, or will it end up being remembered as just the price of admission to the Super Street Fighter II Turbo HD Remix Beta?
As summed up by Capcom, “General Ratiev, evil leader of the Zalestad nation must be stopped.” Really, could not have said it better myself. Of the three characters you can choose to play as “a grizzled former marine”. One of those far too common mysterious characters with a empty record and mad skills. Or my favorite, the “Cranky Vet”. Now obviously if you know anything about shmups it's that you don't play them for their thought provoking and intricate story. You do it for the thrill of the kill.
Here it is, what you came for. Does it live up to its price tag, to its promise of a classic arcade style experience? Uhm... Kind of, let me explain. While the game is fairly entertaining at first, it just doesn't have enough depth to keep you interested. Their aren't any cool gimmicks to change things up, or any of that crazy lightning-fast, tough as hell shmup gameplay that is popular in so many of the genre. This is pretty much the genre at its basic level.

While there are vehicles you can take control of, the controls where very frustrating while in them, and that really sucked the life out of the whole idea. There are, from what I can tell, five weapons in the game, a machine gun, a double machine gun, a rocket launcher, a flame thrower, a shotgun. This is a pretty average number for the games in the genre, but more would be appreciated. Also worth mentioning, the bosses where nothing spectacular on any level. They basically boiled down to the same thing they do in most games of the type, dodge bullets while shooting your own. Even thought basically a curse of the genre, it still came across as lazy on the developers part for not trying to change it.
Despite all of it's shortcomings, I have to admit that I had fun with this game. It's not too engaging, the story bored me to death, their was no real depth, and the boss fights where pretty much a major drag, the game still had a old-school charm that I cannot deny. Repetition is what really brought down the score in this department. The whole game pretty much comes down to the “Take the first level, throw a new environment on it, then reuse” formula. Which some may be bothered by more than others.
While it may be obvious to fans of this genre, I can say with confidence that this is a game that is substantially better when played with friends. This game allows up to 3-players at once. Why 3? I am not entirely sure, but that's what it is. It works though. While still not kicking this game up too excellence in the fun department, your friends will make things more bearable, distracting you from the shortcomings and leaving you to focus on shooting the hell out of everything you see, which is always a nice way to spend a hour or two. On the topic of multiplayer, I have heard many reviewers say that the game got too clustered, but I never felt like that during my playtime, even with all 3 spots filled. I was however frustrated when two of my friends entered a vehicle and I was unable to get in because they where too busy running things over.

Still, co-op games are always fun, if you plan on picking this up, at least make sure you have two friends willing to play with you, because it's always a blast to get a group of guys together to overcome a challenging game together. Contra is proof that a game can last hours and hours despite its length as long as it has difficulty and co-op. Which Wolf has to some extent, and is fun- to an extent.
Now, the music in the game is nothing amazing, nothing standout, pretty much like the rest of the game, its very standard. Same with the sound effects. Same old same old. Not too much I can say for it that I haven't already said about the rest of the game. There's nothing crazy here, and certainly nothing you'll be putting on your iPod anytime soon.
Carrying over from the sound and gameplay department, the controls are also very standard. They adapt the left stick moves right stick shoots mechanics that are very popular on XBLA. While I had no problem with them during the majority of gameplay, when I entered a vehicle I was immediately frustrated. The controls are just very clumsy and ruin the whole fun of driving.

The graphics are... well for the majority, average. The animations, while not silky smooth, never add nor do they detract from the experience. Such can be said for environments, effects, and character models. They do their job and that's it. Nothing too fancy. The game doesn't go over the top and try to wow you. It just uses the visual representation to get the gameplay across and nothing more. Sadly, the mediocrity doesn't transfer to every part of the visual department. The art style is, in my opinion the worst part of the presentation. Peoples opinions will vary on the style, but its really just not my cup of tea... at all. Just look at it. I'd at least like to imagine that I'm playing as somebody cool. *sigh*
So pretty much what I've been saying all along, Wolf of the Battlefield: Commando 3 is average. No way around it. That is the best possible way to describe this game. It's just a forgettable experience. While I would advise you spend your money on one of the other great games on the XBLA like Ikaruga or Rez, maybe even Geometry Wars if your in the shmup mood, I won't say this is a horrible game. I will say that it was a fun little distraction, and that for all its flaws it is still a classic arcade experience at heart, but the failure to break onto new territory further away from the classic experience is one of the biggest problems. If you want to waste a evening with a couple friends, you could do better for 800 Microsoft Points, but you could also do much worse.
5.5/10
C'mon just go!
-------------------
UPDATE (3/22/10) VFH Classic is dead:
While, I have to admit I have never even heard of Wolf of the Battlefield, I've always been a giant shoot 'em up fan, so I was very eager to get to play Wolf. Wolf is a top down shooter, in the style of the Smash T.V. It really helps reinforce the idea that shmup (Shoot 'em up) games are making a comeback in a big way. But does Wolf of the Battlefield have the right stuff to stick out among dozens of other similar games, or will it end up being remembered as just the price of admission to the Super Street Fighter II Turbo HD Remix Beta?
As summed up by Capcom, “General Ratiev, evil leader of the Zalestad nation must be stopped.” Really, could not have said it better myself. Of the three characters you can choose to play as “a grizzled former marine”. One of those far too common mysterious characters with a empty record and mad skills. Or my favorite, the “Cranky Vet”. Now obviously if you know anything about shmups it's that you don't play them for their thought provoking and intricate story. You do it for the thrill of the kill.
Here it is, what you came for. Does it live up to its price tag, to its promise of a classic arcade style experience? Uhm... Kind of, let me explain. While the game is fairly entertaining at first, it just doesn't have enough depth to keep you interested. Their aren't any cool gimmicks to change things up, or any of that crazy lightning-fast, tough as hell shmup gameplay that is popular in so many of the genre. This is pretty much the genre at its basic level.

While there are vehicles you can take control of, the controls where very frustrating while in them, and that really sucked the life out of the whole idea. There are, from what I can tell, five weapons in the game, a machine gun, a double machine gun, a rocket launcher, a flame thrower, a shotgun. This is a pretty average number for the games in the genre, but more would be appreciated. Also worth mentioning, the bosses where nothing spectacular on any level. They basically boiled down to the same thing they do in most games of the type, dodge bullets while shooting your own. Even thought basically a curse of the genre, it still came across as lazy on the developers part for not trying to change it.
Despite all of it's shortcomings, I have to admit that I had fun with this game. It's not too engaging, the story bored me to death, their was no real depth, and the boss fights where pretty much a major drag, the game still had a old-school charm that I cannot deny. Repetition is what really brought down the score in this department. The whole game pretty much comes down to the “Take the first level, throw a new environment on it, then reuse” formula. Which some may be bothered by more than others.
While it may be obvious to fans of this genre, I can say with confidence that this is a game that is substantially better when played with friends. This game allows up to 3-players at once. Why 3? I am not entirely sure, but that's what it is. It works though. While still not kicking this game up too excellence in the fun department, your friends will make things more bearable, distracting you from the shortcomings and leaving you to focus on shooting the hell out of everything you see, which is always a nice way to spend a hour or two. On the topic of multiplayer, I have heard many reviewers say that the game got too clustered, but I never felt like that during my playtime, even with all 3 spots filled. I was however frustrated when two of my friends entered a vehicle and I was unable to get in because they where too busy running things over.

Still, co-op games are always fun, if you plan on picking this up, at least make sure you have two friends willing to play with you, because it's always a blast to get a group of guys together to overcome a challenging game together. Contra is proof that a game can last hours and hours despite its length as long as it has difficulty and co-op. Which Wolf has to some extent, and is fun- to an extent.
Now, the music in the game is nothing amazing, nothing standout, pretty much like the rest of the game, its very standard. Same with the sound effects. Same old same old. Not too much I can say for it that I haven't already said about the rest of the game. There's nothing crazy here, and certainly nothing you'll be putting on your iPod anytime soon.
Carrying over from the sound and gameplay department, the controls are also very standard. They adapt the left stick moves right stick shoots mechanics that are very popular on XBLA. While I had no problem with them during the majority of gameplay, when I entered a vehicle I was immediately frustrated. The controls are just very clumsy and ruin the whole fun of driving.

The graphics are... well for the majority, average. The animations, while not silky smooth, never add nor do they detract from the experience. Such can be said for environments, effects, and character models. They do their job and that's it. Nothing too fancy. The game doesn't go over the top and try to wow you. It just uses the visual representation to get the gameplay across and nothing more. Sadly, the mediocrity doesn't transfer to every part of the visual department. The art style is, in my opinion the worst part of the presentation. Peoples opinions will vary on the style, but its really just not my cup of tea... at all. Just look at it. I'd at least like to imagine that I'm playing as somebody cool. *sigh*
So pretty much what I've been saying all along, Wolf of the Battlefield: Commando 3 is average. No way around it. That is the best possible way to describe this game. It's just a forgettable experience. While I would advise you spend your money on one of the other great games on the XBLA like Ikaruga or Rez, maybe even Geometry Wars if your in the shmup mood, I won't say this is a horrible game. I will say that it was a fun little distraction, and that for all its flaws it is still a classic arcade experience at heart, but the failure to break onto new territory further away from the classic experience is one of the biggest problems. If you want to waste a evening with a couple friends, you could do better for 800 Microsoft Points, but you could also do much worse.
5.5/10
Tags:
Capcom,
Commando,
Review,
Xbox 360,
Xbox Live Arcade

Wolf of the Battlefield PSN review
Hey, my review for the Playstation Network version of Wolf of the Battlefield: Commando 3 is now up at Classic VFH. This is the first title to be reviewed at VFH on multiple platforms, took awhile huh?
Wolf of the Battlefield: Commando 3 for PSN review
---------------------
UPDATE (3/22/10) VFH Classic is dead:
Background
Back in 1985 Capcom released a vertical shooter, Commando, into the arcades. The game was met with great popularity, and spawn many clones, something Capcom has seem to come quite used to. Later in 1990, Capcom released a long awaited sequel in the arcades, known as Mercs. Now, in 2008, Capcom releases Wolf of the Battlefield: Commando 3, for both Playstation Network and Xbox Live Arcade; though I'm just focusing on The PSN version here.
Story
To be honest, the game decides not to address the story very well, in fact I really only had an idea of what the story was because of the Playstation Store description. The game just does a very poor job of storytelling, but I guess it cannot be blamed for arcade style shooters like this. So instead I will use an excerpt from Capcom themselves: "General Ratiev, evil leader of the Zalestad nation must be stopped."; no lie, that's really all they have to say regarding the story. Other than that, you are given one of 3 commandos to play as; Wolf, Coyote, and Fox. Each play about the same, the only major difference being their "M-Crash".

Game Modes
There are essentially just two modes in Commando 3 both of the the same. You can either play the story game alone, or with a friend or two, all on the same console. Or, you can play the same story, but online with anyone. The biggest issue I found with the online however is that no one plays the game, luckily one room was available for me to play in. Other than this, you also have an Online Leaderboard for you to track stats with anyone still playing this game, and hey, chances are you may find yourself on top.
Gameplay
The gameplay is pretty straight forward for a shooter. The left analog stick is used to move, the right stick is used to fire in all directions. L2 is used to do an "M-Crash" which essentially a special move that you have limited usage of, but it'll usually do quite a bit of damage. And R1 and/or R2 are used to throw grenade, it's a simple set up that seems to work.. usually. The biggest error in control is vehicles, whether it be a jeep or a tank, it uses the some control scheme that moving on foot would, but it tends to fumble, a lot. For one there's no reverse, so if you get stuck on a corner, you have virtually no options; and depending on where you try to exit the vehicle it may auto try to put you right back in, creating a never ending problem.
But despite the control issues, the game does have its moments. It's a below average single player game, but multiplayer, both on and offline is where the fun is. And being that you can play through the entire story mode online is a great plus, though finding someone to play online might actually be just as hard as finding someone to play with at home. But if you have the chance of finding someone online, don't miss the opportunity. Though just a warning about using a mic online; the game get's quite hectic in multiplayer, and the mic virtually becomes mute due a crowding of blasts.

And lastly, the game just lacks variety. There's only about five weapons to use; shotguns, machine guns, rocket launchers, flame throwers, and grenades. The levels are bland at best, and seems to have the same branching paths with just different scenery. And worst of all is the boss battles, which are always the same tank with a new weapon. What's worse about these battle's is that they're pretty much an all out seizure-fest; flashing lights, bullets everywhere. If you weren't epileptic before playing this game, you will be afterward.

Style
As an artist myself, there is just something I really need to address about this title, and that's the art style. The previous Commando titles used a hand-painted style that most games of the hay-day had, and it fit well. Commando 3 however drops the look entirely in favor of a Flash-like style that almost makes Mega Man's NES boxart look great. It's a style more fit for that of a cheap Saturday morning cartoon than a T-rated shoot'em up made by Capcom. The toon like style works pretty well for the 3D models and environments, but the 2D designs, they are just dreadful...
Video
Cut-scenes are only shortly seen before and after missions, but even still this has to be one of my biggest gripes about the title. In conjunction to the bland and almost "cheap" art style, the cut-scenes are no help. For one there is no sound to keep you interested other than a random door slam or a gunshot. There isn't even elevator music, so what you're left with is a silent, poorly visualized, reading chore. Not that reading is a bad thing, but at least have a nostalgic text sound to at least grab my attention. This is 2008, and considering they claim to have Norihiko Hibino (of Metal Gear fame) on as composer, it'd be nice to at least hear his music during cut-scenes.

Sound
Another big issue about this game is the sound. The menu's are nicely accompanied by a jazz flute sound, similar to that of Metal Gear Online's menus; a sign of Norihiko Hibino's work. But in gameplay, it all becomes lost. Because of the nature of the title you are constantly blasting away, and there's just a looping sound of BLAM BLAM BLAM, it's engaging at first, but it'll wear you out real quick. All is even worse in multiplayer, where the blasting is tripled by 3 guns blasting at different rates and just creating a big annoying clash of sounds. And don't even bother using a headset for the online mode, the sounds of the game will be so overpowering that you won't be able to hear your comrades, let alone yourself.
Final Thoughts
Wolf of the Battlefield: Commando 3 is an average title to say the most. It has its fair share of issues, but it also has its moments in the multiplayer mode. However, it still leaves something more to be desired, especially looking at where the game came from. To be honest though, I'm not sure who I should blame for this title. Should I blame Capcom for publishing this? Should I blame Backbone Entertainment for developing? Or should I blame both for almost ruining a great franchise, if only just a 2 title one? All in all though, there is fun in this title, somewhere; but in the end it just doesn't have the standard of quality that Capcom games are known to have.
5.5/10
Wolf of the Battlefield: Commando 3 for PSN review
---------------------
UPDATE (3/22/10) VFH Classic is dead:
Background
Back in 1985 Capcom released a vertical shooter, Commando, into the arcades. The game was met with great popularity, and spawn many clones, something Capcom has seem to come quite used to. Later in 1990, Capcom released a long awaited sequel in the arcades, known as Mercs. Now, in 2008, Capcom releases Wolf of the Battlefield: Commando 3, for both Playstation Network and Xbox Live Arcade; though I'm just focusing on The PSN version here.
Story
To be honest, the game decides not to address the story very well, in fact I really only had an idea of what the story was because of the Playstation Store description. The game just does a very poor job of storytelling, but I guess it cannot be blamed for arcade style shooters like this. So instead I will use an excerpt from Capcom themselves: "General Ratiev, evil leader of the Zalestad nation must be stopped."; no lie, that's really all they have to say regarding the story. Other than that, you are given one of 3 commandos to play as; Wolf, Coyote, and Fox. Each play about the same, the only major difference being their "M-Crash".

Game Modes
There are essentially just two modes in Commando 3 both of the the same. You can either play the story game alone, or with a friend or two, all on the same console. Or, you can play the same story, but online with anyone. The biggest issue I found with the online however is that no one plays the game, luckily one room was available for me to play in. Other than this, you also have an Online Leaderboard for you to track stats with anyone still playing this game, and hey, chances are you may find yourself on top.
Gameplay
The gameplay is pretty straight forward for a shooter. The left analog stick is used to move, the right stick is used to fire in all directions. L2 is used to do an "M-Crash" which essentially a special move that you have limited usage of, but it'll usually do quite a bit of damage. And R1 and/or R2 are used to throw grenade, it's a simple set up that seems to work.. usually. The biggest error in control is vehicles, whether it be a jeep or a tank, it uses the some control scheme that moving on foot would, but it tends to fumble, a lot. For one there's no reverse, so if you get stuck on a corner, you have virtually no options; and depending on where you try to exit the vehicle it may auto try to put you right back in, creating a never ending problem.
But despite the control issues, the game does have its moments. It's a below average single player game, but multiplayer, both on and offline is where the fun is. And being that you can play through the entire story mode online is a great plus, though finding someone to play online might actually be just as hard as finding someone to play with at home. But if you have the chance of finding someone online, don't miss the opportunity. Though just a warning about using a mic online; the game get's quite hectic in multiplayer, and the mic virtually becomes mute due a crowding of blasts.

And lastly, the game just lacks variety. There's only about five weapons to use; shotguns, machine guns, rocket launchers, flame throwers, and grenades. The levels are bland at best, and seems to have the same branching paths with just different scenery. And worst of all is the boss battles, which are always the same tank with a new weapon. What's worse about these battle's is that they're pretty much an all out seizure-fest; flashing lights, bullets everywhere. If you weren't epileptic before playing this game, you will be afterward.

Style
As an artist myself, there is just something I really need to address about this title, and that's the art style. The previous Commando titles used a hand-painted style that most games of the hay-day had, and it fit well. Commando 3 however drops the look entirely in favor of a Flash-like style that almost makes Mega Man's NES boxart look great. It's a style more fit for that of a cheap Saturday morning cartoon than a T-rated shoot'em up made by Capcom. The toon like style works pretty well for the 3D models and environments, but the 2D designs, they are just dreadful...
Video
Cut-scenes are only shortly seen before and after missions, but even still this has to be one of my biggest gripes about the title. In conjunction to the bland and almost "cheap" art style, the cut-scenes are no help. For one there is no sound to keep you interested other than a random door slam or a gunshot. There isn't even elevator music, so what you're left with is a silent, poorly visualized, reading chore. Not that reading is a bad thing, but at least have a nostalgic text sound to at least grab my attention. This is 2008, and considering they claim to have Norihiko Hibino (of Metal Gear fame) on as composer, it'd be nice to at least hear his music during cut-scenes.

Sound
Another big issue about this game is the sound. The menu's are nicely accompanied by a jazz flute sound, similar to that of Metal Gear Online's menus; a sign of Norihiko Hibino's work. But in gameplay, it all becomes lost. Because of the nature of the title you are constantly blasting away, and there's just a looping sound of BLAM BLAM BLAM, it's engaging at first, but it'll wear you out real quick. All is even worse in multiplayer, where the blasting is tripled by 3 guns blasting at different rates and just creating a big annoying clash of sounds. And don't even bother using a headset for the online mode, the sounds of the game will be so overpowering that you won't be able to hear your comrades, let alone yourself.
Final Thoughts
Wolf of the Battlefield: Commando 3 is an average title to say the most. It has its fair share of issues, but it also has its moments in the multiplayer mode. However, it still leaves something more to be desired, especially looking at where the game came from. To be honest though, I'm not sure who I should blame for this title. Should I blame Capcom for publishing this? Should I blame Backbone Entertainment for developing? Or should I blame both for almost ruining a great franchise, if only just a 2 title one? All in all though, there is fun in this title, somewhere; but in the end it just doesn't have the standard of quality that Capcom games are known to have.
5.5/10
Tags:
Capcom,
Commando,
PlayStation 3,
PlayStation Network,
Review

Friday, June 27, 2008
Commando 3 as well
So Hampig may have gotten Wolf of the Battlefield: Commando 3 for the 360, with Super Street Fighter II Turbo HD Remix Beta included, but... I too just downloaded the title via the Playstation Store, and played through some of the single player as well as the online. I still need to get more of a feel for the game, maybe do some research on the classic Commando games, and my review shall be up soon as well. I'm not getting the Street Fighter Beta, but at least I can try to enjoy this right?
Tags:
Capcom,
Commando,
PlayStation 3,
PlayStation Network

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