Showing posts with label Commando. Show all posts
Showing posts with label Commando. Show all posts

Monday, June 30, 2008

Wolf of the Battlefield XBLA Review

My super awesome amazing mind blowing blockbuster review of Wolf of the Battlefield: Commando 3 is up! It may keep you entertained for longer than the game itself. Am I exaggerating? Go look!

C'mon just go!
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UPDATE (3/22/10) VFH Classic is dead:

While, I have to admit I have never even heard of Wolf of the Battlefield, I've always been a giant shoot 'em up fan, so I was very eager to get to play Wolf. Wolf is a top down shooter, in the style of the Smash T.V. It really helps reinforce the idea that shmup (Shoot 'em up) games are making a comeback in a big way. But does Wolf of the Battlefield have the right stuff to stick out among dozens of other similar games, or will it end up being remembered as just the price of admission to the Super Street Fighter II Turbo HD Remix Beta?

As summed up by Capcom, “General Ratiev, evil leader of the Zalestad nation must be stopped.” Really, could not have said it better myself. Of the three characters you can choose to play as “a grizzled former marine”. One of those far too common mysterious characters with a empty record and mad skills. Or my favorite, the “Cranky Vet”. Now obviously if you know anything about shmups it's that you don't play them for their thought provoking and intricate story. You do it for the thrill of the kill.

Here it is, what you came for. Does it live up to its price tag, to its promise of a classic arcade style experience? Uhm... Kind of, let me explain. While the game is fairly entertaining at first, it just doesn't have enough depth to keep you interested. Their aren't any cool gimmicks to change things up, or any of that crazy lightning-fast, tough as hell shmup gameplay that is popular in so many of the genre. This is pretty much the genre at its basic level.



While there are vehicles you can take control of, the controls where very frustrating while in them, and that really sucked the life out of the whole idea. There are, from what I can tell, five weapons in the game, a machine gun, a double machine gun, a rocket launcher, a flame thrower, a shotgun. This is a pretty average number for the games in the genre, but more would be appreciated. Also worth mentioning, the bosses where nothing spectacular on any level. They basically boiled down to the same thing they do in most games of the type, dodge bullets while shooting your own. Even thought basically a curse of the genre, it still came across as lazy on the developers part for not trying to change it.

Despite all of it's shortcomings, I have to admit that I had fun with this game. It's not too engaging, the story bored me to death, their was no real depth, and the boss fights where pretty much a major drag, the game still had a old-school charm that I cannot deny. Repetition is what really brought down the score in this department. The whole game pretty much comes down to the “Take the first level, throw a new environment on it, then reuse” formula. Which some may be bothered by more than others.

While it may be obvious to fans of this genre, I can say with confidence that this is a game that is substantially better when played with friends. This game allows up to 3-players at once. Why 3? I am not entirely sure, but that's what it is. It works though. While still not kicking this game up too excellence in the fun department, your friends will make things more bearable, distracting you from the shortcomings and leaving you to focus on shooting the hell out of everything you see, which is always a nice way to spend a hour or two. On the topic of multiplayer, I have heard many reviewers say that the game got too clustered, but I never felt like that during my playtime, even with all 3 spots filled. I was however frustrated when two of my friends entered a vehicle and I was unable to get in because they where too busy running things over.



Still, co-op games are always fun, if you plan on picking this up, at least make sure you have two friends willing to play with you, because it's always a blast to get a group of guys together to overcome a challenging game together. Contra is proof that a game can last hours and hours despite its length as long as it has difficulty and co-op. Which Wolf has to some extent, and is fun- to an extent.

Now, the music in the game is nothing amazing, nothing standout, pretty much like the rest of the game, its very standard. Same with the sound effects. Same old same old. Not too much I can say for it that I haven't already said about the rest of the game. There's nothing crazy here, and certainly nothing you'll be putting on your iPod anytime soon.

Carrying over from the sound and gameplay department, the controls are also very standard. They adapt the left stick moves right stick shoots mechanics that are very popular on XBLA. While I had no problem with them during the majority of gameplay, when I entered a vehicle I was immediately frustrated. The controls are just very clumsy and ruin the whole fun of driving.



The graphics are... well for the majority, average. The animations, while not silky smooth, never add nor do they detract from the experience. Such can be said for environments, effects, and character models. They do their job and that's it. Nothing too fancy. The game doesn't go over the top and try to wow you. It just uses the visual representation to get the gameplay across and nothing more. Sadly, the mediocrity doesn't transfer to every part of the visual department. The art style is, in my opinion the worst part of the presentation. Peoples opinions will vary on the style, but its really just not my cup of tea... at all. Just look at it. I'd at least like to imagine that I'm playing as somebody cool. *sigh*

So pretty much what I've been saying all along, Wolf of the Battlefield: Commando 3 is average. No way around it. That is the best possible way to describe this game. It's just a forgettable experience. While I would advise you spend your money on one of the other great games on the XBLA like Ikaruga or Rez, maybe even Geometry Wars if your in the shmup mood, I won't say this is a horrible game. I will say that it was a fun little distraction, and that for all its flaws it is still a classic arcade experience at heart, but the failure to break onto new territory further away from the classic experience is one of the biggest problems. If you want to waste a evening with a couple friends, you could do better for 800 Microsoft Points, but you could also do much worse.
5.5/10

Wolf of the Battlefield PSN review

Hey, my review for the Playstation Network version of Wolf of the Battlefield: Commando 3 is now up at Classic VFH. This is the first title to be reviewed at VFH on multiple platforms, took awhile huh?

Wolf of the Battlefield: Commando 3 for PSN review
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UPDATE (3/22/10) VFH Classic is dead:

Background
Back in 1985 Capcom released a vertical shooter, Commando, into the arcades. The game was met with great popularity, and spawn many clones, something Capcom has seem to come quite used to. Later in 1990, Capcom released a long awaited sequel in the arcades, known as Mercs. Now, in 2008, Capcom releases Wolf of the Battlefield: Commando 3, for both Playstation Network and Xbox Live Arcade; though I'm just focusing on The PSN version here.

Story
To be honest, the game decides not to address the story very well, in fact I really only had an idea of what the story was because of the Playstation Store description. The game just does a very poor job of storytelling, but I guess it cannot be blamed for arcade style shooters like this. So instead I will use an excerpt from Capcom themselves: "General Ratiev, evil leader of the Zalestad nation must be stopped."; no lie, that's really all they have to say regarding the story. Other than that, you are given one of 3 commandos to play as; Wolf, Coyote, and Fox. Each play about the same, the only major difference being their "M-Crash".



Game Modes
There are essentially just two modes in Commando 3 both of the the same. You can either play the story game alone, or with a friend or two, all on the same console. Or, you can play the same story, but online with anyone. The biggest issue I found with the online however is that no one plays the game, luckily one room was available for me to play in. Other than this, you also have an Online Leaderboard for you to track stats with anyone still playing this game, and hey, chances are you may find yourself on top.

Gameplay
The gameplay is pretty straight forward for a shooter. The left analog stick is used to move, the right stick is used to fire in all directions. L2 is used to do an "M-Crash" which essentially a special move that you have limited usage of, but it'll usually do quite a bit of damage. And R1 and/or R2 are used to throw grenade, it's a simple set up that seems to work.. usually. The biggest error in control is vehicles, whether it be a jeep or a tank, it uses the some control scheme that moving on foot would, but it tends to fumble, a lot. For one there's no reverse, so if you get stuck on a corner, you have virtually no options; and depending on where you try to exit the vehicle it may auto try to put you right back in, creating a never ending problem.

But despite the control issues, the game does have its moments. It's a below average single player game, but multiplayer, both on and offline is where the fun is. And being that you can play through the entire story mode online is a great plus, though finding someone to play online might actually be just as hard as finding someone to play with at home. But if you have the chance of finding someone online, don't miss the opportunity. Though just a warning about using a mic online; the game get's quite hectic in multiplayer, and the mic virtually becomes mute due a crowding of blasts.



And lastly, the game just lacks variety. There's only about five weapons to use; shotguns, machine guns, rocket launchers, flame throwers, and grenades. The levels are bland at best, and seems to have the same branching paths with just different scenery. And worst of all is the boss battles, which are always the same tank with a new weapon. What's worse about these battle's is that they're pretty much an all out seizure-fest; flashing lights, bullets everywhere. If you weren't epileptic before playing this game, you will be afterward.



Style
As an artist myself, there is just something I really need to address about this title, and that's the art style. The previous Commando titles used a hand-painted style that most games of the hay-day had, and it fit well. Commando 3 however drops the look entirely in favor of a Flash-like style that almost makes Mega Man's NES boxart look great. It's a style more fit for that of a cheap Saturday morning cartoon than a T-rated shoot'em up made by Capcom. The toon like style works pretty well for the 3D models and environments, but the 2D designs, they are just dreadful...

Video
Cut-scenes are only shortly seen before and after missions, but even still this has to be one of my biggest gripes about the title. In conjunction to the bland and almost "cheap" art style, the cut-scenes are no help. For one there is no sound to keep you interested other than a random door slam or a gunshot. There isn't even elevator music, so what you're left with is a silent, poorly visualized, reading chore. Not that reading is a bad thing, but at least have a nostalgic text sound to at least grab my attention. This is 2008, and considering they claim to have Norihiko Hibino (of Metal Gear fame) on as composer, it'd be nice to at least hear his music during cut-scenes.



Sound
Another big issue about this game is the sound. The menu's are nicely accompanied by a jazz flute sound, similar to that of Metal Gear Online's menus; a sign of Norihiko Hibino's work. But in gameplay, it all becomes lost. Because of the nature of the title you are constantly blasting away, and there's just a looping sound of BLAM BLAM BLAM, it's engaging at first, but it'll wear you out real quick. All is even worse in multiplayer, where the blasting is tripled by 3 guns blasting at different rates and just creating a big annoying clash of sounds. And don't even bother using a headset for the online mode, the sounds of the game will be so overpowering that you won't be able to hear your comrades, let alone yourself.

Final Thoughts
Wolf of the Battlefield: Commando 3 is an average title to say the most. It has its fair share of issues, but it also has its moments in the multiplayer mode. However, it still leaves something more to be desired, especially looking at where the game came from. To be honest though, I'm not sure who I should blame for this title. Should I blame Capcom for publishing this? Should I blame Backbone Entertainment for developing? Or should I blame both for almost ruining a great franchise, if only just a 2 title one? All in all though, there is fun in this title, somewhere; but in the end it just doesn't have the standard of quality that Capcom games are known to have.

5.5/10

Friday, June 27, 2008

Commando 3 as well

So Hampig may have gotten Wolf of the Battlefield: Commando 3 for the 360, with Super Street Fighter II Turbo HD Remix Beta included, but... I too just downloaded the title via the Playstation Store, and played through some of the single player as well as the online. I still need to get more of a feel for the game, maybe do some research on the classic Commando games, and my review shall be up soon as well. I'm not getting the Street Fighter Beta, but at least I can try to enjoy this right?

Coyote

Just downloaded Wolf of the Battlefield: Commando 3 and will have a review up soon, it will be the first XBLA review for VFH I believe. I haven't tried the Street Fighter Beta yet because I don't have gold but I plan to go get a 3 month subscription possibly tomorrow. As soon as I get a chance I'll write impressions. Just wanted to keep you informed.