No major reveals, but I did this anyways...
Mass Effect 3
- Releases March 6th, 2012 on 360, PS3, and PC
- Live demo shown, looks amazing
Origin
- EAs new Steam-like service, "Go check it out!"…
- No really, its after EVERY TRAILER
Need for Speed: the Run
- Super stat-tracking
- Out of car gameplay, a.k.a. running from the cops
Star Wars: The Old Republic
- New trailer shown, all pre-rendered footage we've seen…
- No date
SSX
- No more serious look or subtitle
- Comes next January
FIFA 12
- Yup, they still make it.
- EA Sports Football Club connects you through all versions of FIFA regardless of platform.
Madden 12
- Holy Crap!! I cannot believe they're bringing this franchise back!
- Really, they used Inception music for this??
- Enough of the meat-heads please.
The Sims: Social
- Facebook is not a gaming platform, get out of my face.
Kingdoms of Amalur: Reckoning
- First game from 38 Studios
- Open world fantasy game
OverStrike
- First multi-platform title from Insomniac Games
- Weird off-portioned realistic characters, I'm scared.
Battlefield 3
- New graphics engine is … astonishing
- Beta in September
- Free stat tracking, coughActivisioncough
- Releases October 25, 2011
Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts
Monday, June 6, 2011
Sunday, October 17, 2010
The Social Network Review

As many many of you know by now, The Social Network tells the story of Facebook's creation and it's subsequent lawsuits as based on the book, The Accidental Billionaires, by Ben Mezrich; and now say... interviewing the actual participants of the on-screen events. Having said that however, I believe scriptwriter Aaron Sorkin does a wonderful job of representing the three clashing points of view (Mark Zuckerberg, Eduardo Saverin, and the Winklevoss twins) equally, and ultimately leaving the final decision of right and wrong up to the viewer, regardless of how the actual events panned out.
One of the things that impressed me the most was the cast, not just because they're all younger actors and seemed to handle Sorkin's incredibly wordy script with ease (Jessie Eisenberg was especially spectacular in this sense), but also the physical resemblance to the people they portrayed. Of course I didn't realize this until after the fact, but I was shocked how similar everyone looked to their real life counterparts, except for Justin Timberlake as Sean Parker (founder of Napster), who surprised me with his ability to actually act, but really wasn't pulling off the nefariousness he was trying for. Also great though, was Armie Hammer, who played both Winklevoss twins and really pulled a Sam Rockwell by portraying equal but different characters on screen at once, and was one of the more fun performances to watch in the film.
Characters and script aside though, the part I loved about the film the most was the score, which I had no idea would be this good. In a somewhat Tron: Legacy fashion, an orchestra was not used for The Social Network's score, instead Nine Inch Nails frontman, Trent Reznor, did the score and it just blew me away because I wasn't expect it at all. The moody electronic pieces seemed out of place at first, but through the length and tone of the film it just works so damn well. Seriously, listen to this track, and tell me that Daft Punk shouldn't be worried for best film score of 2010.
To say I went to see this film reluctantly would be a lie, I had a mild interest to see it, but it wasn't on my "must see" list; so, I'm kind of surprised at how much I liked the film (awesome score aside). I've known David Fincher to make some decent films, particularly Seven and Fight Club (and don't hate, but I liked Alien 3 more than James Cameron's Aliens); but I've also known him to make some crap: Panic Room and Benjamin Button, I'm looking at you. So going into this I had no idea what to expect, but the combination of Fincher's directing, Sorkin's script, great performances by the cast, and Trent Reznor's awesome score really made this one of my more favorite films of the year, and if you haven't seen it, go do it, I don't care how loyal you are to Friendster.
Overall Score: 9/10
Monday, July 5, 2010
Blur Review

Blur doesn’t feature too much of a storyline, aside from the fact that you are some new racer on the scene, and must fight for fans and reputation. Through the campaign, there are 9 sections, each of which feature a head racer whom you must compete against in the end. Each of these sections houses 7 events, through which you can gain lights, fans, and new cars. The game is fairly streamlined, so there is no driving around a huge map to find the next event. You simply select it and you’re there.

Luckily, Blur keeps things fresh, and you aren’t simply racing again and again, exactly. The first obvious deviation is the fact that there are race, checkpoint, and destruction events. Races are self explanatory, while checkpoint pits you against the clock alone. Get those boosts and time additions, and see if you have the skill and speed to finish fast enough. Destruction is a bit different, and has you racing around a track, taking out cars with bolts as best you can. The more cars you destroy, the higher your score.
Another way in which the game keeps you engaged, is by having a different set of requirements for duking it out with a section’s main “boss”. These are one-on-one races, in which you can either beat your opponent, or destroy him. Doing so, will net you 8 lights, as well as his car and mod, which is a special power-up. To be able to race these guys, you have to satisfy multiple requirements, which change each section. These could be “get 5 backwards shunts,” or “dodge 3 lighting strikes”. They are all different, but add a nice variety to the game and give you something different to try to achieve each section.
One final little addition, is in fan demands. These are triggered the same as fan runs, by driving through a small indicator. When acquired, you are given a little prompt and an item to achieve the request. These range from “get a long-range bolt hit,” to “get a reverse shunt hit while drifting”. The faster you complete the request, the more fans you’ll net.


Multiplayer also features a variety of lobbies to play in, some with 10 or so cars, while others can support up to 20, which can get pretty crazy, with bombs flying all over the place. Staying in first will definitely be a challenge. And like old school FPSs, you can even get a cool little award after the race, for most weapons used, or best accuracy, etc, so it’s always neat to see if you’ll be spotlighted for your skill, or lack thereof.
Another interesting feature Blur has is its connectivity. Not only is there online multiplayer and 4-player split-screen, but you can even post your progress on Twitter or Facebook. Personally, I find such things a bit pointless, but its definitely a cool thing to have for those interested. You can even pause a single player game at any time and take a picture, changing colors and tints, with a free roaming camera. Something I find a bit cooler, is that you can have a rival, which is a selected friend whom you can compete with. Once selected, you’ll get updates on your rival’s scores and times in campaign and all of their progress, so you can try to beat their times. It’s pretty nifty, and something that will keep you coming back and trying to get better scores.
Overall, Blur is a solid package. There are over 50 licensed vehicles to unlock and drive, from BMWs to Hummers, which you can paint and customize, to an extent. The single player campaign is fun and challenging, and the multiplayer will keep you busy for a long time, with 50 ranks and 10 Legend prestiges to go through. There are even a ton of challenges to achieve, for you completionists. This is by no means a simulation racer, but if you like Mario Kart and other weaponized racers, then you’ll enjoy this one. The driving is solid and requires skill, but is basic enough for a less hardcore crowd. Those looking for a challenge though, will definitely find it in Hard mode and with the online competitors.
Overall Score: 7.7/10
This review was based on the PlayStation 3 version of the game, however, most of which has been stated should also be applied to the Xbox 360 and PC versions of the game.
Tags:
Activision,
Bizarre Creations,
Facebook,
PlayStation 3,
Review,
Twitter

Monday, August 3, 2009
Nintendo Download - 8/3/09
WiiWare
OVERTURN - 800 Wii Points (Studio Zan Inc., Players: 1-4, E10+)
Sexy Poker - 500 Wii Points (Gameloft, Players: 1, M)
Virtual Console
TECMO BOWL - 600 Wii Points (Virtual Console Arcade, Tecmo, Players: 1-4, E)
Nintendo DSiWare
Art Style: precipice - 500 Nintendo DSi Points (Nintendo, Players: 1, E)
Also tonight, you'll be able to update your DSi firmware to utilize the Facebook Upload tool announced at this years E3; I'll try it out, but doubt it's anything to write about. At least we actually got a Virtual Console release this week!
OVERTURN - 800 Wii Points (Studio Zan Inc., Players: 1-4, E10+)
Sexy Poker - 500 Wii Points (Gameloft, Players: 1, M)
Virtual Console
TECMO BOWL - 600 Wii Points (Virtual Console Arcade, Tecmo, Players: 1-4, E)
Nintendo DSiWare
Art Style: precipice - 500 Nintendo DSi Points (Nintendo, Players: 1, E)
Also tonight, you'll be able to update your DSi firmware to utilize the Facebook Upload tool announced at this years E3; I'll try it out, but doubt it's anything to write about. At least we actually got a Virtual Console release this week!
Tags:
DSiWare,
Facebook,
Nintendo DSi,
Virtual Console,
WiiWare

Wednesday, March 4, 2009
New Facebook page
Totally out of our control, but what can you you? Today Facebook decided that Pages will now look and act like User Profiles. I had to republish it, but I was having trouble looking at it when not loged into Facebook. So drop me a line if you're having issues. Otherwise, check it out:
View From Heaven at Facebook
What do you think? Did you like the old Page designs or do you prefer the new Profile-like designs? Personally, I liked the old way better because the URLs were right on the front page, and it stood out from regular profile ... oh well?
Sunday, August 3, 2008
VFH, now on Facebook
You heard it right, View From Heaven has gone social networking, and can now be found on Facebook!
There isn't much on there right now other than the usual mission statement, and links to the site, the blog, the Flickr account, and VFHvideo. But we'd really appreciate it if you readers out there with Facebook account would add yourself as Fans of the site.
Also with the launch of this, I have added a new section to the right side menu. This new section is titled VFH on the Web; so what you'll find there is VFHvideo, our Flickr and Facebook account, as well as any future internet endeavors!
P.S. Don't look for a VFH MySpace, it's not happening yet. Sorry MySpace fans!
There isn't much on there right now other than the usual mission statement, and links to the site, the blog, the Flickr account, and VFHvideo. But we'd really appreciate it if you readers out there with Facebook account would add yourself as Fans of the site.
Also with the launch of this, I have added a new section to the right side menu. This new section is titled VFH on the Web; so what you'll find there is VFHvideo, our Flickr and Facebook account, as well as any future internet endeavors!
P.S. Don't look for a VFH MySpace, it's not happening yet. Sorry MySpace fans!
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