Showing posts with label Metroid. Show all posts
Showing posts with label Metroid. Show all posts

Friday, September 3, 2010

Metroid: Other M Review

I would like to start of by saying that I had high hopes for Metroid: Other M. It's been far to long since we've had a good Metroid title, and Other M's mix between 2D, 3D, and first person shooter seemed like it had a lot of potential. On that note, I would like to say that I was not disappointed by Other M, but at the same time the game did not meet my expectations.

Other M begins with the ending scene from Super Metroid, which admittedly is pretty damn cool. Seeing one of the greatest endings in video game history come to life in full-on 3D immediately gets you hyped to play this game. Unfortunately, immediately following this cut-scene is a tutorial on the games controls, which is where the problems begin. At this point you will have realized that the game is controlled by a single Wiimote. At first this was fine, everything was going swimmingly. Then first person mode is introduced. I immediately began to see problems, the biggest one being that fact that without a nunchuck it is impossible for you to move your character while in first person mode, and lets not forget that the only time you can use missiles is while in first person mode, meaning that the game literally forces you to use it when fighting a boss, or simply a strong enemy.

Notice how above I said "a boss or a strong enemy", well this is where my next problem with the game comes in. Usually you are simply fighting bats, or small rodents, that are easily killed with a shot or two from your cannon, but occasionally you will come across a stronger enemy, almost like a mini boss, which I could not stand. Nine times out of ten I found myself dying on these mini bosses more so than I did on the actual bosses. The biggest problem with the mini bosses was the fact there was always a specific way you needed to kill them, otherwise they would simply stay alive forever. Sometimes you would need to jump on there head, other times you would need to shoot them in a weak spot, perhaps you would need to go first person and fire a missile at them, or maybe you needed to do all three of these in a specific order before the mini boss would finally go down. It may not sound that difficult, but you need to keep in mind that these bosses would deal and overly powerful amount of damage (usually 40-60 points of damage), and they constantly stuck you in a 2-3 hit combo that you simply could not escape, and 90% of the time the doors to the room would lock until you had beaten this monster.

Which leads me to my next, and final, complaint about Other M. When I think Metroid I think of a few very simple things:

1) Exploring a deserted and unknown planet somewhere in the depths of the galaxy that contains...
2) Gigantic bosses that are guarding a wonder prize that is an...
3) Awesome power-up, sometimes old, and sometimes new.

Sadly, Other M disappointed me in all three of these areas. Throughout the course of the game you are taking orders from captain Adam Malkovich, he tells you exactly where to go, and exactly what weapons or power-ups you can use. With that I would like to thank everyone who ever complained about how "Samus always loses her powers at the beginning of every game", now I can only assume it is because of those people that Team Ninja decided they should switch it up. So, all you complainers, you got your wish. Samus starts with all of her powers from Super Metroid, but she decides not to use them until Adam tells her she can. This means that you will do exactly what Adam tells you to do, go exactly where Adam tells you to go, eventually fight a boss in these areas, and... receive absolutely nothing after defeating the boss. Now, I will admit that usually Adam gives you a new power-up while you are fighting a boss, but it doesn't have nearly the same effect as the classic Metroid style. The entire game I felt like I was accomplishing nothing, and that defeating the random bosses was completely pointless.

I realize that up until now I have basically done nothing but complained about what was wrong with Other M, but now that I have gotten all of that rotten stuff out of the way, I can focus on the things that I truly enjoyed about the game. The first thing that I would like to focus on would be the story.

I truly did enjoy the story of Other M, it was really what kept me going. Throughout the game you will find out a bit about Samus' past, why she quit the Galactic Federation to become a bounty hunter, and my personal favorite: How Ridley continues to re-appear in every game. That's right, as far as the story goes, Team Ninja definitely did their homework, and it certainly shows.

Another thing that I enjoyed was the battle system. I know that this is odd for me to say, considering that I was complaining about it earlier, but earlier was me complaining more about how over powered the mini bosses seemed to be. In the end the only problem I really have about the battle system is the fact that you can't move once you have entered first person mode. Other than that I liked how they went about handling the battle system, I enjoyed the way they allow you to dodge oncoming attacks, I enjoyed how fast paced the game was, but the thing I enjoyed most of all was jamming my cannon into a monster's skull, throat, or gut and firing a charge beam. It truly is a good feeling, especially if it's against a mini boss that has killed you 5 times.

Continuing with the three ideal things that each Metroid game should have, Other M was rather disappointing when it came to exploring and power-ups; though it did have a good amount of gigantic bosses that you needed to face. And on top of that, there were also a few recognizable faces among the bosses. Ridley being one of them, of course, but there was also an appearance of another Queen Metroid, just like the one you fought in Metroid II. Another familiar face is Nightmare, the gravity controlling monster that was first seen in Metroid Fusion (which takes place after this game).

All-in-all I think that the biggest problem with Metroid: Other M is simply the fact that it is a Metroid game. If it was a game that had no connection to the Metroid series whatsoever, like a new project from Nintendo and Team Ninja, I think I would have enjoyed it more, but the game truly just didn't have a Metroid feel to it. Still, if you're a die-hard Metroid fan like myself, and want to collect all the games, then you will not regret buying it. If not, then Other M is definitely worth a rent; you'll probably end up liking the game much more than I did because you won't be judging it against the other Metroid games.

Overall Score: 7.6/10

Tuesday, June 2, 2009

E3 09: Nintendo Media

Hey there readers, hope you enjoyed the E3 conference recaps, but now it's media time. I just received some assets from Nintendo, so I've gone and posted videos for:

New Super Mario Bros. Wii, Super Mario Galaxy 2, Golden Sun DS, Sin and Punishment 2, and Metroid: Other M.

I'm not embedding them here because that would be a slow-down nightmare. Enjoy!

Hopefully I'll be able to get some footage from Sony later, other Microsoft didn't have much video content available on their press site, so I can't help you guys out there.

Update: Got some screenshots and artwork from the press site. Not posting everything, because of bandwidth limits, etc. But I'm posting stuff that caught my interest.


Screenshots of Metroid: Other M


Artwork for New Super Mario Bros. Wii and Golden Sun DS


Artwork for Sin and Punishment 2

Not too much, but the stuff is still cool no less. I'm just waiting for Konami to release artwork for Metal Gear Solid: Rising and MGS: Peace Walker so that I can have a real fanboygasm.

Friday, May 22, 2009

Metroid Prime Trilogy releasing this August


Do you like buying games you already own, again? Do you like buying GOOD games all over again? If so, Nintendo has got a product for you! Just announced today from Nintendo is the Metroid Prime Trilogy, which will contain both Metroid Prime and Metroid Prime 2: Echoes, ported from the GameCube with new controls and better graphics; as well as the Wii title, Metroid Prime 3: Corruption, which released back in 2007. Yes, three great titles, one disc, for $49.99; though it may be a blow to those who want Wii-controlled GameCube titles, but don't want to re-buy Corruption.

With all games on a single disc, you'll now be able to go back and fourth between titles, despite continuity, much like The Orange Box or Super Mario All-Stars ... or any other compilation title. From the looks of it though, the achievement system from Metroid Prime 3 will be across all games, as you'll now be able earn rewards based on all three titles.

None the less, even if you have to buy Corruption all over again, think of the alternatives. In Japan Metroid Prime has already been released as a stand alone New Play Control title, with Metroid Prime 2 coming soon; that's about $30 each if you compare it to NPC titles released already. With this one disc collection for $49.99, your actually buying all three games for about $16 each, which isn't half bad. Sure, it's no Metroid Dread, but it's still shows Nintendo has some care for this under-appreciated franchise.

Metroid Prime Trilogy is set for release on Wii, August 24th, 2008; exactly two years after the release of Metroid Prime 3: Corruption.